FoonLudum Dare ExplorerLD27 → Ten Seconds To Home

Ten Seconds To Home

By mrsecretunlock

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CategoryRankScoreCount
Coolness362
Mood2823.11
Theme3283.39
Innovation7872.67
Overall8202.78
Humor9121.58
Audio9371.44
Fun9722.37
Graphics11461.73

Comments

mrsecretunlock 2013-08-26 01:59

Submitted with 3 minutes to go. Had to kick the shit out of Unity for half-an-hour to get deployment working.

terrabyte 2013-08-26 10:54

Suggestion: Unity Web player is unavailable on Linux, so if you provide a linux build, you'll increase your audience slightly.

dekart 2013-08-26 11:22

Good match to the theme, i think.

mrsecretunlock 2013-08-26 11:51

Linux and Mac builds added (untested by me).

liamjpeters 2013-08-26 12:06

Gotta love a a time-travel text adventure! :)

small-trouble 2013-08-26 12:20

Interesting idea which matches the theme very well. Writing is quite good.

leedo 2013-08-26 12:38

I wonder if it would have been doable with twine

mrsecretunlock 2013-08-26 14:07

Yeah, maybe Twine. Only had a quick look at it before. Certainly was a pain in the ass editing xml and getting the logic right (well, almost).

ibilon 2013-08-26 15:42

I've tried the linux version, I went to the first era, I returned to the void but could go to the previous one, then I pressed the space key and stuff went and leaved the screen.

ellipticaldoor 2013-08-26 16:04

Good gameplay design for a text based game.

mrsecretunlock 2013-08-26 16:29

@ibilon - Yeah, ok, problem with keys. Thanks. Just use the mouse and click the buttons and you should be fine.

ptsnoop 2013-08-26 17:03

Well written, and fits the theme very well. I kinda got stuck though - I found the medical dart, but I never found any injured, dead or dying people anywhere in Time to use it on, and never saw anything else useful. Did I miss something?

mrsecretunlock 2013-08-26 17:23

Yeah. Some of the clues are a bit subtle because it's mostly first-pass text. (SPOILER --- The first step is to see the Roman connection.)

mrsecretunlock 2013-08-27 20:17

Have updated builds with:
Fix game completion stopper bug.
A couple of typos in the text.
Changed font to a free one. (Not sure if there was an issue using the default Unity one but done just in case.)

darien 2013-08-29 10:25

Excellent use of the theme! I really like your idea of ten discrete seconds rather than a single ten-second period. A bit of Chrono Trigger here, yes?

The very first puzzle -- the Roman bit you allude to in an earlier comment -- is by far the hardest in the game. Once you're through that, it's pretty straightforward.

mrsecretunlock 2013-08-30 02:06

@Darien Thanks. Obviously had no time for gameplay balancing. Puzzles and text were all a first-pass job. So thanks for the feedback. Hopefully will develop the game further in future.

reyn 2013-09-05 11:59

Hi, I'm missing something, you are going to have to spell out what 'see the roman connection' means :-O I cannot use the DDD or the dart in the roman time. Thanks!

vaelzan 2013-09-05 12:06

Nice one. Only issue I had was that I used the medical dart on the guy before I could pick up the papers, then couldn't get them after that so had to restart. Very nice take on the theme, and fun to play. Good work :)

x-or 2013-09-05 12:29

Unable to get any further than the medical dart. Travelled everywhere, even to that museum, etc. There is nothing to use the dart on, no way to find any other equipment part, nothing to use the DDD on. Is the order of visits even relevant?

x-or 2013-09-05 12:41

Ah. Solved it. Spoiler(?) You *can* use the DDD in order to have an effect.

reyn 2013-09-05 12:56

I assume someone is suppose to die when you use the DDD ? So that you can use the dart ? Still doesn't work :(

mrsecretunlock 2013-09-09 10:24

(SPOILER) OK. First step is to use the DDD to interrupt the fighting Romans so that there is no skeleton and hence no museum in present day. (Apologies for the subtlety of it all.) And, the medical dart is a bit of a red herring at the beginning - I didn't have time to lock it away until later.

jaj 2013-09-16 20:33

Nicely polished and moody.