mrsecretunlock 2013-08-26 01:59
Submitted with 3 minutes to go. Had to kick the shit out of Unity for half-an-hour to get deployment working.
Foon → Ludum Dare Explorer → LD27 → Ten Seconds To Home
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 62 | ||
| Mood | 282 | 3.11 | ||
| Theme | 328 | 3.39 | ||
| Innovation | 787 | 2.67 | ||
| Overall | 820 | 2.78 | ||
| Humor | 912 | 1.58 | ||
| Audio | 937 | 1.44 | ||
| Fun | 972 | 2.37 | ||
| Graphics | 1146 | 1.73 |
Submitted with 3 minutes to go. Had to kick the shit out of Unity for half-an-hour to get deployment working.
Suggestion: Unity Web player is unavailable on Linux, so if you provide a linux build, you'll increase your audience slightly.
Good match to the theme, i think.
Linux and Mac builds added (untested by me).
Gotta love a a time-travel text adventure! :)
Interesting idea which matches the theme very well. Writing is quite good.
I wonder if it would have been doable with twine
Yeah, maybe Twine. Only had a quick look at it before. Certainly was a pain in the ass editing xml and getting the logic right (well, almost).
I've tried the linux version, I went to the first era, I returned to the void but could go to the previous one, then I pressed the space key and stuff went and leaved the screen.
Good gameplay design for a text based game.
@ibilon - Yeah, ok, problem with keys. Thanks. Just use the mouse and click the buttons and you should be fine.
Well written, and fits the theme very well. I kinda got stuck though - I found the medical dart, but I never found any injured, dead or dying people anywhere in Time to use it on, and never saw anything else useful. Did I miss something?
Yeah. Some of the clues are a bit subtle because it's mostly first-pass text. (SPOILER --- The first step is to see the Roman connection.)
Have updated builds with:
Fix game completion stopper bug.
A couple of typos in the text.
Changed font to a free one. (Not sure if there was an issue using the default Unity one but done just in case.)
Excellent use of the theme! I really like your idea of ten discrete seconds rather than a single ten-second period. A bit of Chrono Trigger here, yes?
The very first puzzle -- the Roman bit you allude to in an earlier comment -- is by far the hardest in the game. Once you're through that, it's pretty straightforward.
@Darien Thanks. Obviously had no time for gameplay balancing. Puzzles and text were all a first-pass job. So thanks for the feedback. Hopefully will develop the game further in future.
Hi, I'm missing something, you are going to have to spell out what 'see the roman connection' means :-O I cannot use the DDD or the dart in the roman time. Thanks!
Nice one. Only issue I had was that I used the medical dart on the guy before I could pick up the papers, then couldn't get them after that so had to restart. Very nice take on the theme, and fun to play. Good work :)
Unable to get any further than the medical dart. Travelled everywhere, even to that museum, etc. There is nothing to use the dart on, no way to find any other equipment part, nothing to use the DDD on. Is the order of visits even relevant?
Ah. Solved it. Spoiler(?) You *can* use the DDD in order to have an effect.
I assume someone is suppose to die when you use the DDD ? So that you can use the dart ? Still doesn't work :(
(SPOILER) OK. First step is to use the DDD to interrupt the fighting Romans so that there is no skeleton and hence no museum in present day. (Apologies for the subtlety of it all.) And, the medical dart is a bit of a red herring at the beginning - I didn't have time to lock it away until later.
Nicely polished and moody.