FoonLudum Dare ExplorerLD24 → ProtoZoo

ProtoZoo

By raver1975

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CategoryRankScoreCount
Innovation2603.13
Graphics3822.91
Theme3902.87
Overall4672.79
Mood5332.32
Fun5562.39
Humor6171.17
Coolness61846

Comments

tuxedofish 2012-08-27 09:30

Pretty neat idea and well executed just a pretty lost on the goal but nonetheless was a great experience

raver1975 2012-08-27 17:17

Yeah.. about that. I couldn't seem to come up with a goal at all. You could try to achieve a personal high score of most alive at one time. It crashes and needs a restart sometimes when the ship dies off.

raver1975 2012-08-27 18:41

It's better with guns, but I didn't invent those in time for the contest. You have to rate the game without using the guns.

pythong 2012-08-28 11:12

hm. can't get it to run on firefox (web version), chrome did it. then i could play for like 10seconds, firing wqild and then the game got stuck? animations got very chunky

raver1975 2012-08-28 17:08

Firing wildly will do bad things. Every bullet is a new cell, and each new bullet costs health. Fire sparingly to plant new seed or move the enemy away. There is still problems with the game when you die, so don't do that. If the game crashes, you can always reload the web page to try again.

barry-abrams 2012-08-28 17:35

Pretty cool. I think with a bit more polish, this could be a really cool game.

cakencode 2012-08-28 17:36

Trying to navigate the mess of organisms was fun, but flicking them around with the mouse? Priceless. Breaking them apart and just narrowly avoiding an enemy cluster was awesome. I wish the game had more of theme, since evolving clusters of organisms would have been great! Overall, it was a fun little romp.

ggiraldez 2012-08-28 22:19

Interesting concept. I like the way you "infect" the plants. Controlling the ship is a bit too hard IMHO. I'd end up using the arrow keys almost exclusively.

I also got some weird bug in which the ship disappears but somehow I gain control of a bubble. Only it moves extremely fast. I played version 1.1.

raver1975 2012-08-29 02:27

After your ship is lost, press R or MENU to respawn it. Otherwise it unintentionally becomes a fast bubble. Health constantly runs down, firing and touching an enemy worsens it, but sticking the ships nose in a food bubble or red organism will improve it.

krides 2012-08-30 02:12

Hm, controls seem kinda weird, otherwise a nice entry!

quill18 2012-08-30 18:18

Great concept, great game -- I would play more, but your choice of control scheme is really questionable.

raver1975 2012-08-31 04:31

There are two seperate controls, arrow keys for lateral movement, and WASD key thrusters. What would make for a better control scheme? I think having the ship drive itself to any touched point might be something fun to try.

garygreen 2012-09-02 23:31

I liked the concept. Enjoyed playing the Android version on my phone - I couldn't access all of the movement controls though, but I still managed to get quite a good score anyway at one point. I really liked the vector style graphics. I couldn't get the web version to run.

hgcummings 2012-09-07 16:33

I like the retro vector graphics. Controls were a bit trickyon Android but it was still quite fun to play with. I agree with comments above that a bit more of a goal to aim for would be good.

pansapiens 2012-09-16 02:04

Liked the vector graphics. Clusters seemed to explode sometimes ... not sure if this is a feature or a physics stability issue. Android version ran fine until the gun put too many objects on screen, then some slowdown (Galaxy Nexus .. should be able to handle it)

kevinworkman 2012-09-16 23:16

Interesting start and good work for 48 hours, it would be neat to see this expanded into a bigger simulation.