gasgiant 2019-10-08 12:58
I like the idea! I would like to have the ability to solidify and explode the latest block without the nessesity to catch it with my mouse!
Foon → Ludum Dare Explorer → LD45 → Comedy Crusade
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.28 | 9 | ||
| Fun | 3.14 | 9 | ||
| Innovation | 3.50 | 9 | ||
| Theme | 2.92 | 9 | ||
| Graphics | 2.92 | 9 | ||
| Humor | 2.29 | 7 | ||
| Mood | 2.75 | 6 |
I like the idea! I would like to have the ability to solidify and explode the latest block without the nessesity to catch it with my mouse!
A very nice take on the theme! The minimalistic grahics are coherent so that's nice. Sometimes I went through the blocks after solifying them, don't know if that's on purpose. Nevertheless it was fun to create your own path :D
Really nice looking game with interesting mechanics, the jump maybe feels a little stubby but I think that's mostly an animation thing?
@gasgiant yeah I wanted to include that but I listed that as a nice to have in the feature list, so unfortunately I didn't get around to adding it (even thought it would probably be pretty trivial).
@cfdj43 getting platformer controls to feel good is something I always struggle with, but am trying to get better at. Could you elaborate a little on what you meant by the jump feeling stubby? Sorry, I'm just a little confused by what this means.
@barracuda Hmm I'll have to look into that
@gnarly-narwhal so I think stubby was probably the wrong word to use, having looked again its maybe more to do with the animation than the jump arc/controls themselves? in this case there's no anticipation before the jump and no cool down after, which leads to the jump having a floaty feel, like the character isn't putting much effort into it?
It's a nice concept, though as you said, it needs to be worked on some more to be proper fun. It took me a while to figure out how to get to the next level, and I actually got to level 3, then I got tired of playing, honestly. There are some issues:
*The hitboxes of the boxes can be rather inconsistent.
The way their physics work, when they stop, why, and how they'll get launched, are all a bit unclear. To be clear, I put the boxes in the pit in the first level in order to get across, building an incomplete bridge. I don't know if that was intended or not, but the blocks stop, seemingly randomly, at various points in this pit.
There wasn't any direction inside the game to tell me what to do. For a full game, of course, the first level at the very least, must really hold the player's hand in most games.*
**END OF ISSUES**
I really like the kinds of games where you construct your own path, create things yourself to move forward, and don't just jump. I like the visuals. It's very simply, and the high contrast can hurt your eyes when you're playing at 2:30 AM like I was, but on the whole, the graphics are nice and could definitely be something iconic to you if you so desire. I don't know if you're a really talented artist when it comes to detailed work or not, so maybe this style is too simple for you to associate yourself with.
Conclusion: Have more confidence in yourself, your abilities, and your games! Not only is it appropriate, but it is the only way of progressing and getting somewhere in your career, your skills, your life in general. This is a good game, or at the very least, a good base of one. Good night, gamer!