FoonLudum Dare ExplorerLD40 → Freedom For Ball

Freedom For Ball

By rasblo

View on ldjam.com

CategoryRankScoreCount
Overall4683.1321
Fun5202.8921
Innovation3193.2220
Theme2303.6521
Graphics6112.3722
Humor4482.2619
Mood4902.7319

Comments

jackisaacs 2017-12-04 19:38

Would be better to use WASD instead of a point and click navmesh

rob-white 2017-12-04 19:40

Nice to see a stealth game! The theme is tied into the game well via the prisoners increasing your chances of getting caught. I would have liked some sound effects and a bit of background music and maybe some red sirens to go off when you're caught.

schu 2017-12-04 19:41

RIght clicking to move is super uncomfortable on a trackpad. It was also hard to distinguish between the walls and floor at certain angles.

torfi 2017-12-04 19:41

This game taught me that even balls deserve freedom #freedomforball. 5 stars.

brouilles 2017-12-04 19:42

The control is not very good. But it's interesting!

fenerax 2017-12-04 19:42

Yeah, nice concept, I bit of music and sounds would be nice but I know that no everyone can make great music I know I can't:smile:

aarre-entertainment 2017-12-04 19:42

Very good implementation of the theme, a nice challenge, graphics were passable for a prototype and it was a nice take on crowd control.

asellio 2017-12-04 19:43

Overall this was a pretty good game. It could have been better if there was music or sound effects. definitely a fun game and concept

tvance 2017-12-04 20:07

This could be very fun with some adjustments. A couple of critiques. Movement is slow and it's frustrating to be sent to the beginning of the level since they move so slowly. Checkpoints would be a nice feature. And why not left click instead of right, or wasd/arrows? I'm not sure how the judges will rule, but the enemy character models are derivative of a unity tutorial. I wish you luck!

illabom 2017-12-12 01:51

Nice game you have here. SUPER WELL DONE!

Come check out my game if you like! https://ldjam.com/events/ludum-dare/40/virus-detected

furet 2017-12-24 20:12

This is a cute game with a funny description. Like others, I'd prefer WASD, and it was sometimes hard to tell where walls were. The description picture is misleading, promising an immersive 1st person view, but delivering a top-down view. It was funny when I sometimes backtracked to avoid detection, and my friends all huddled together, facing in, as if discussing a plan.

prodigalson 2017-12-25 01:44

I like the simple take on the theme and the idea of finding your friends while avoiding the enemy's sight is an easy to understand yet enjoyable concept. Like others have mentioned, having more controls over the player's movements such as allowing me to use WASD/Arrow Keys to move would make the game more enjoyable. I also had trouble distinguishing the floor from the walls as everything is very gray and the angle of the camera makes it hard to see depth.

Hope you plan to keep working on this idea because I think this can be a fun game to play. If you rather keep the mouse control option then may I suggest adding like a "wave point" system to let me see where my character is moving towards :D

justinooncx 2017-12-25 06:32

Whoops. Placed this comment in the wrong place. Proper feedback to come.

justinooncx 2017-12-25 06:41

Man, that was.... difficult. Not a bad game, and hits the theme on the head, but man is it punishing. There's no real way to control your balls, and it's quite difficult to study the enemies' paths with the risk of them turning back around and spotting you. Almost made it to the end, I think, but I wasn't quite sure where to go... Still, this game has promise.