zanthous 2019-10-07 05:25
I would be happy if you gave it a try because the mechanics at least were interesting. The progression and level design became an afterthought since I spent most of the time on mechanics and miscellaneous stuff.
Foon → Ludum Dare Explorer → LD45 → Blob of nothing
By zanthous
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 200 | 3.52 | 23 | |
| Fun | 182 | 3.40 | 23 | |
| Innovation | 93 | 3.76 | 23 | |
| Theme | 124 | 3.77 | 22 | |
| Graphics | 312 | 3.11 | 23 | |
| Audio | 220 | 3.11 | 23 | |
| Humor | 1 | |||
| Mood | 282 | 3.07 | 22 |
I would be happy if you gave it a try because the mechanics at least were interesting. The progression and level design became an afterthought since I spent most of the time on mechanics and miscellaneous stuff.
Remember lads, to get your game noticed you have to rate and leave quality feed back on games, also, good job on finishing the game in 48 hours /, be proud!
Hey, I think it's a very interesting Idea and a creative take on the theme lol, great job
Really nice game! I absolutely loved the game concept, it was very innovative and expanded upon itself really well. The art was great, especially the background, and the music and sounds helped construct the mood very well. My main issue with the game is that there is very little feedback as to what is going on. For a long time I didn't even realise I had a healthbar, and didn't know that I was being damaged or if I was damaging an enemy. Consider adding more visuals for these actions, like having them flash red or having little particle effects shoot out. The control scheme was also a tiny bit confusing at first, but for the most part it was fine. Great job, this is a great entry.
Very cool game, an interesting concept to place the dropped parts wherever you want.
Nice mechanics ! It's something I could see working quite well with more levels and more parts.
Very cool game my guy, nice work
Cool looking game. It looks and feels clean to interchange parts. Good job
Very nice game, love the concept of adding on to your own body to adapt to new situations. Great Job!
Overall it was cool. I liked the modularity of the player. It took me a minute to realize I could take the items off and reposition them, which helped a lot!
Oh, cool mechanic! I like how the enemies can pick up everything you drop. nice work!
It would be great in PvP version! I would love to give it a try :) really nice game on itself thou, hat off for being in compo <3
I love that enemies can also pick up parts. I actually managed to softlock myself :face_palm: I killed the enemy by pushing them down into the spikes and the part went into the spikes and I had to reload. That aside I had fun!
@caesura Yep, sorry about that issue, I need to make it so parts stay in bounds/not ontop of other things when I can
I absolutely adore the mechanics! The art is nice and consistent, and I second @megalink's point about feedback, it is a bit unclear.
Also the hitboxes could use a bit of work, especially the spike balls. Often visually I thought it was fine but the hitboxes touched and I died.
Nicely done, was fun to load myself up with darts and go crazy. I had to drop all of my upgrades to get past some of the spikes, not sure if that was intended or not.
Nice game :) The music was very relaxing.
At first, I didn't understand the difference between the grey and yellow spikes. Then I remember we could shoot needles. There was not much explanation about how to play the game, or what we have to do... but, after a few minutes, I could understand the gameplay and the "x/6" score was clearly for the starts to reach. So I think you did a good job at making a game that people can understand and enjoy. Well done ! :)
I liked it, that mechanic of placing part to you blob, music is relaxing, but sometimes my blob was so big, that he cant fit in small gap :D
I assume there's no real end state? If I get 6/6, I win, right? Anyway, the game was pretty easy to understand and actually fun to play! There's something rather satisfying about exploiting an enemy's clear weakspot, and changing your configuration to best abuse them. I like the part where you're forced to shed most of your upgrades to make it through the spikes, too. Never needed to use the 'shoot spike' function, but I was caught off guard when one of the enemies used it on ME! All in all, good job!