sydan 2015-12-14 04:16
On the WebGL one I get unknown compress method as an error...
Foon → Ludum Dare Explorer → LD34 → Hanabi
By littlethor
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 71 | ||
| Graphics | 188 | 3.73 | ||
| Audio | 241 | 3.17 | ||
| Innovation | 264 | 3.51 | ||
| Mood | 290 | 3.26 | ||
| Overall | 491 | 3.22 | ||
| Humor | 663 | 1.86 | ||
| Fun | 686 | 2.86 | ||
| Theme | 887 | 2.92 |
On the WebGL one I get unknown compress method as an error...
Can't play the WebGL ver. Sorry!
Error: (GET http://florent-martinais.com/Hanabi/WebGL/Release/WebGL.js 404 (Not Found))
Not really sure what I'm supposed to do, but it's very pretty
On the WebGL one I get unknown compress method as an error... but the WEB version seemed to work fine.
Wasn't sure where the game was, I could drag the mouse over the scene, but couldn't interact with it.
The WebGL version is fixed!
I wish I had more time to work on a tutorial, it's very sad to see people that don't understand :( sorry guys!
The gameplay is very easy: just click on circles in the sky. While clicking, draw the shapes following dotted circle.
Interesting. That was different. Definitely a game for touch based devices.
@Anshul : Thank you! This game was indeed meant to be exported on android, but you know, I didn't really had the time to deal with mobile platform issues in addition of other platforms :s
@Everyone: the WebGL issue is not fixed after all. As the problem seems to be linked with the last version of Unity, I think I will not be able to fix it.
I think this would be a great game on Android/iOS, but on Windows I just couldn't get the controls to work.
They worked sometimes but not others. Maybe I don't have a steady enough hand...
Nice idea but the controls are either very unacurate or I dont know what exactly I have to do. It's very hard to make the explosion.
Nice game, original, but it has got some issues with detecting the circles. I am for 100% sure I've drawn my circles correctly, but it still doesn't turn into fireworks sometimes.
Also, the particles created by the fireworks could use some work ;)
Really difficult to draw circles with a mouse...
This game confused me somewhat. I wasn't really sure that what I was doing was working, or that it was what I was supposed to be doing at all. I got 900 points, though I'm not entirely sure what I did to earn them. But it was very pretty, and an interesting idea!
Cool game! Interesting approach on theme.
Well executed mechanic. But I think it should be more clear when we miss the circle.
I liked the trail for the cursor. Good job.
Okay, this one might be my favorite so far. It's so chill and calm and has a great atmosphere, audio, and graphics. And it's a compo game?! Seriously, good freakin' work here. I love this.
Quite hard, but a really cool concept and very well executed!
Interesting idea, a bit hard sometimes though
Cool idea, I wasn't sure if I was doing it correctly. I tried to follow the dotted lines but didn't get anything that resembled screenshots.
Not really sure what I'm supposed to do, but it's very pretty. Nice background ++
I love the idea but a little hard sometimes
Very innovative idea i give you that looks really pleasing to me :)
Good Work kudos
Relaxing... I couldn't get a single firework at first, until I slowed down my drawing. With some chilled-out music this would be even better. Good job.
I think this game might be more enjoyable with a touchscreen. Nice polished game. A bit of music would be nice.
I enjoyed this a lot! The look and especially the sound of the fireworks was very cool. The game was very therapeutic and I could see it going with some ambient music. 2300 people enjoyed the fireworks! So I feel pretty good about that. :) Nice job!
nice entry! as soon it's running well then it's very satisfying :) well done!
Great idea and it looks really nice.
I've made a short let's play video if you want to check it out x)
https://www.youtube.com/watch?v=sEqcl9WtswM
It really looks stunning and I liked the atmospheric sounds, however I tried a full game and half without managing to make a single firework explode. So I think that there's a desperate need to either make the game more forgiving/increase tolerance, include visual instructions on how to do it, and/or have dynamic feed-back while playing showing when you are on the right track and when you fail.
Thank you everyone for your comments!
I know there is a lot of issues with feedbacks, and I think this is this particular point that make the game hard to play (this, and the mouse instead of a touch screen).
For instance, when you miss to draw a circle, the trail renderer continues: it's not obvious that you missed.
Once again, thanks to all of you. I'm really glad a lot of people enjoyed my game, even with its imperfections.