sayrafon 2015-12-14 12:31
This game is really awesome ! the graphics, the theme and the Idea ^^
Foon → Ludum Dare Explorer → LD34 → Beetle Thomas
By nuggetteam
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 51 | ||
| Humor | 132 | 3.57 | ||
| Theme | 177 | 4.07 | ||
| Innovation | 290 | 3.44 | ||
| Audio | 313 | 3.38 | ||
| Fun | 357 | 3.35 | ||
| Mood | 411 | 3.33 | ||
| Overall | 414 | 3.42 | ||
| Graphics | 450 | 3.58 |
This game is really awesome ! the graphics, the theme and the Idea ^^
simple and fun game, the graphics are good, i really enjoyed, nice work!
Pretty tough, and relies a little bit heavily on memorization since there's not quite enough time to react to stuff, but very well done otherwise!
Simple and fun! Two extra buttons for the Menu :(
Great art and neat idea! I did find it a little unclear at times how a particular obstacle would affect your dung (whether you needed to be big or small to pass it). great job!
Great idea! and good work incorporating both themes!
I've always to know what it was like to live the life of a dung beetle, and now I know! well done!
21.869! Just can't seem to get past that stump just beyond the new terrain. Always a bit too small.
This entry does much better on meeting the theme than my beetle! :D
Here is what I liked:
The parallax background, it's beautiful. The foreground terrain could really do with a similarly calm style to make the other objects pop out even more.
The kawaii beetle sprites, a nice over the top combination.
The puddle warning sign, really useful.
I've had a lot of trouble gauging how large the ball needs to be for the ground obstacles. Just fitting below stuff overhead was easy enough, but how large exactly do I need to be to get over a stump? A fix would be making the exact height of all ground obstacles really obvious and requiring the ball to be at least twice as high (rotational axis being above the height it has to get over). Because the height of overhead obstacles *is* really obvious, which makes them easy to get past. This would mean you'd have to drop the puddles/holes or make their interactions a little more dynamic (perfectly getting stuck in the hole or simply losing size while moving over a puddle instead of breaking for example).
Some simple visual true/false indicator of whether you will get past the next obstacle at your current size would do as well (you can be subtle about that by for example making the beetles expression look worried if you won't make it and normal/calm if you will).
I also wish there was either some way to manually speed up, so you can get past the early section you already know quickly (hold both buttons perhaps), or instead making the obstacles random/different every time. I stopped going for a higher score because replaying the beginning got boring.
And it would've helped if the story/description was in game additionally to some sort of progress indicator. Had I known how close I got to feeding the family I might not have given up.
Last thing: qwertz keyboards. They exist and I'd like you to never again use the all too common XZ button combination without thinking about those.
Rather difficult game, seeing as there's no clear indicator on what's what... Otherwise, it looks nice.
lol, cool game, very fun. I would like to take this opportunity to ask a favor. You already rated my game, but I was not allowed "innovation rating." Please could you assess this item now? Take the opportunity to play with some corrections. Very thanks:http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=36629
Good idea and combining of two buttons and growing! Hard a little but it's not a big problem
Neat Game, like the music.
I love the graphics and the theme/concept was really good as well! Fantastic overall! Great stuff :D