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Bad Guns
Bad Guns
By drdolan
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 775 | 2.76 | 23 | |
| Fun | 642 | 2.81 | 23 | |
| Innovation | 846 | 1.95 | 22 | |
| Theme | 836 | 2.10 | 22 | |
| Graphics | 683 | 2.76 | 23 | |
| Audio | 487 | 2.66 | 23 | |
Comments
bewelge
2017-08-01 11:42
I would make the weapon pickup automatically instead of pressing shift. Also I don't understand why the energy sometimes goes to 0 when I have full Ammo and pick up another weapon. I love the sound effects and graphics of the enemies though! Great job :)
leonlaci
2017-08-01 11:48
The game was pretty fun but I found that you could rush through every level pretty easily without needing to kill anyone. I like that art style :smile:
Funny, I was like meeeh and then I met the first psychedelic pink monster and felt like it was super scary suddenly
Nice entry, brings you back to the good old days of Wolfenstein 3D. The enemies are a bit too slow though, you can outrun them and win without killing anyone. Picking up new ammo/weapons is a bit cumbersome. But over all not bad :)
Super cool game. Took me back to the time when I played the first Doom. :)
The gameplay was nice. Agree with a comment on the top, could've picked weapons when walking over them instead of Shift. But nonetheless, it was okay. No problem was there to press shift.
Loved your game to be honest, and I would love to see this turned into a complete game. Good luck and congratulations!
drdolan
2017-08-01 12:11
@bewelge Every weapon has their own batteries, so if you pick up a weapon that you have already used, it will have the batteries you left in it.
Pretty fun game! But you can just rush the game without killing any mob. Getting the guns while being chased was tricky and the screen was weird, couldn't see my ammo nor health. I like the graphics and the sound is neat!
I was a bit lost with controls (not used with FPS), and couldn't finish the first level, but nice game !
This was great game! Maybee you should tune the mouse sensitivity down a bit, I found it pretty slippy at first and I would get lost going the other way around. Also, it seems like enemies have trouble detecting the player: some time they came immediately and some time they don't even if I'm right by themselves.
Neat game overall!
Nice done! I have so many (useful in my opinion) tips! That soesn't mean that this game is bad, but it can be even better! So there it goes: faster bullets, more bullets, bigger bullets! Vlambear knows it right. Make this game a bullet hell. Second one is put some efford in the levels. Spaces were big and empty. The last one is make enemies more lethal. They're easy to kill at distance (since they don't see you). Finally, make some health feedback for the enemies. That's all. I love it, great mood. Good luck!
odd1in
2017-08-01 22:44
Wow, this game was really fun. I like the music and the choice of guns but all the walls look the same so I sometimes got confused on which direction I was going in.
essell
2017-08-01 23:00
Hehe, cute visuals and sound - it reminded me of Wolfenstein 3D.
Suggestions: - My mouse sensitivity was really low, to a point where it was hard to play. Another commenter says it was super fast for them, so maybe mouse sensitivity control is a must! - The rooms were pretty huge for the small number of enemies populating them - I'd recommend much smaller rooms so that there is more cover and a sense of exploration and seeing what's around the corner, etc.
An interesting entry~ It's been a while since I saw a raycasting FPS a la Wolfenstien... Interesting that you chose not to be able to recharge your attacks by picking weapons up like most games tend to do. Forces you to make each shot count. Enemies are rather trivial, as they can be shot from long distances without aggroing them. Plus, you can simply run past the enemies, although I'd say that's a good thing, as a player can find himself weaponless and is forced to run for the exit. All in all, not a bad game, but it could be a little more adventurous~