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Amebiasis
Amebiasis
By exoddinary
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 295 | 3.31 | | |
| Fun | 419 | 3.21 | | |
| Overall | 500 | 3.24 | | |
| Graphics | 546 | 3.36 | | |
| Mood | 580 | 3.04 | | |
| Theme | 703 | 3.21 | | |
| Coolness | 1226 | 49 | | |
Comments
tuism
2015-08-25 07:03
Four stars just for that opening pixel art piece :)
The idea is sound, but there're quite a handful of things that make it not awesome:
1. The sloshing arrow is way too fast. You've made it developer hard, and that's frustrating and unfun. It can go faster later, but from level one that'll turn a lot of people away.
2. The game description said to hit red first. The game killed me for hitting red first. Eventually I hit a green first.
3. As above, you need an indicator for what you want to hit next.
4. Omg that music. My ears.
5. When I hit two things in a row, in the correct order, it killed the first and then I was hurt by the second. That really shouldn't be - lining up an epic multi shot should be part of the fun.
ryusui
2015-08-25 07:12
Makes me think of the egg launch mechanics in Yoshi's Island, though much more fiddly. Aiming seems more a matter of luck than timing.
Thanks for the feedback! Guess i need to tweak a bit on the arrow speed :D
I enjoyed the basic mechanic. The difficulty also scaled really well, with the different types of terrain. However, the music quickly became grating... Add an option to mute it next time please. :)
It is an interesting concept and it is quite fun, but I think that the speed of the rotation was a little high and was quite difficult. Maybe let the speed of the direcion increase speed with each level? Also, when I hit an enemy, they do not disappear immediately, which leads me to think that I didn't hit them for a second when in fact I did, which can be quite confusing.
I like the game overall, beat all 9 levels, the lined up combinations are fun to beat up :D
Nice theme and gameplay :)
Pretty cool puzzle game! Difficult, though, I have to admit. And great art, too!
spatanz
2015-08-25 17:38
Innovative idea, keep it up~!
guoboism
2015-08-25 23:02
It is inspiring the way you move around!
Great concept! It was a lot fun. And the art... was amazing!
tmw
2015-08-26 16:48
:D Very nice product! I like it!
loving the sound of it. though i wish there was music. overall it was ok. interesting use of the virus is the monster.
A little bit tricky to get the game mechanic and it's not super effective. Btw nice idea!
Thank you Nikteddy for the comment, trying to figure out which suits the best for this mechanic
camlang
2015-08-30 17:14
Cool game! We need to do the rhythm gameplay.
crucknuk
2015-08-30 17:20
I enjoyed playing this a lot! It gets so much harder and the gameplay is addictive.
Well done!
Really good gameplay concept; haven't seen a game like this yet (in or out of Ludum Dare). I will admit it did get frustrating on the levels that had the fireballs in it. The game is difficult to control with the fast moving aim arm, so timing is nearly impossible. On those levels I just prayed I didn't hit the fireballs when I made my shot. I made it through all 9 levels, but it was very frustrating at times.
To be honest I think the game ramped up too quickly. I think a lot of interesting puzzles could be made either by letting the player control the direction of the shot (thus opening up much more precision levels, or by have more puzzles that don't have instant kills and random shots being fired, but are treacherous in that the enemies themselves are damaging until you get up to your level and the player needs to solve the correct order to move about the level without painting them into a corner.
Despite this, you have a very good start to a great game, and one that would be mobile friendly with the single button control.
Cool game, sometime hard but it stays simple so the fun is here :) Cool level scaling too !
jezzamon
2015-09-05 01:44
FYI you can just add the Android link with the other links :)
I'm about to try it on Android, it's currently downloading...
jezzamon
2015-09-06 23:19
I didn't find the game that fun... I think the main mechanic itself isn't really fun in itself. Essentially what you end up doing is waiting every time you land for the pointer to be in the right direction, and then knowing what you want to do to complete the level but having difficulty doing it.
Just reflecting on the games I've played recently, the controls have been designed so that it's easy to do what you want to do, and so the game is made so that figuring out what to do is the challenge.
Perhaps this could be resolved by reducing the speed of the pointer. Or maybe if the pointer slowed down when you pushed down the key/held down the touchscreen, and then you had to release to go. So you get fine controls without having to wait too long for the pointer to be in the right direction.
I don't really like the 'inside a person's body' aesthetic in general, so that detracted from the graphics for me. I don't of lots of fleshy redness looks very nice. Which is unfortunate because the quality of the graphics was good!
Nice puzzle game, awesome graphics, interesting mechanic. Nice job!
Neat game, cool game mechanics :)
rafaella
2015-09-12 19:08
Great concept! :D