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End of the day
End of the day
By hagge and TheoQ
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 984 | 3.00 | 21 | |
| Fun | 925 | 2.89 | 21 | |
| Innovation | 1172 | 2.28 | 21 | |
| Theme | 1187 | 2.02 | 21 | |
| Graphics | 834 | 3.05 | 21 | |
| Audio | 659 | 2.72 | 20 | |
| Humor | 349 | 3.30 | 20 | |
| Mood | 610 | 3.25 | 20 | |
Comments
toulou
2018-04-23 21:37
Amazon Warehouse simulator sure is stressful from the get go ! That's what I liked the most with this game, the weird ambiance and the fact that you are directly put in the action without pause, with the stressful music and everything. It's a simple yet cool and fun game, good job !
dragojt
2018-04-24 14:21
Haha nice concept and funny models. Things like xCube are the best. Good entry!
tay
2018-04-24 14:24
I think this would make a good psychological horror game. xd Gameplay is super simple but there's something serving the next customer, then the next and the next... A bit more depth could be welcome though :)
Iiiiinteresting choice of music.... That aside, it took me a second to figure out what to do, but it was smooth sailing from then on. Not entirely difficult, but not too engaging or challenging either. Also, while holding an object, if you look at a different object, the text changes. Minor bug, really unimportant. Good job in making a complete game.
borkleby
2018-04-24 16:06
The music gave me nightmares... but I was surprised how solid the actual game is. I couldn't seem to level up, however...
Interesting concept. At first I didn't like the music a lot, but then I remembered that when I worked in retail they forced us to listen to the same CD over and over again every single day of our lives, so after a few months I had to quit. I think I did better in your game than in real life, though. Oh, yes, back to your game. I'd say some tweaking is needed in terms of balance. Have you played Papers Please? You can really feel a progression there, but here I didn't really see stuff happening after a few days. Keep working, at it. I think there's potential in the psychological aspect of your game. Well done.
tuscany
2018-04-24 16:59
The level up mechanic seems to be broken, meaning it didn't feel like there was much reason to go past the first day.
The music made me feel nervous and it worked really well for the mood of the game. Good job!
Despite the simple visuals and audio, the design language is clear and non-intrusive (with the exception of the main menu colour scheme).I also miss the arcade elements and feel that there are ways to include it into the core concept of a simulator like this. Good effort!
Admittedly, I feel like this just doesn't work as a web game. The mouse moving the camera causes it to move out of the frame, and there seems to be no way to lock it into the frame. This makes turning around rather obnoxious at times, because once you scroll outside of the boundaries, you have to loop your mouse around the window and keep going. The lack of sound got to me too. I'm not sure if it's just on my end or not, as others here mention sound, but I didn't hear a single sound in the game. It's rather easy to accidentally give the products to the wrong person. On my first delivery, despite looking at the person I was trying to give it to, it gave it to the person next to them for some reason. Otherwise, it seems to be a relatively solid game, just not overly innovative or fitting the theme IMO.
dreamer
2018-05-02 06:47
Good Job, Bro
dreamer
2018-05-02 06:50
14/600 Mouse sensitivity is too high