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RUNNING OUT OF SPACE IN THE DEEP (IN)FINITE OCEAN

By knarf

View on ldjam.com

CategoryRankScoreCount
Overall10612.9221
Fun10212.7621
Innovation8092.9721
Theme10852.7321
Graphics7103.2621
Audio6252.8121
Humor4152.9221
Mood7282.9721

Comments

mero 2018-08-15 09:15

Game goal is not clear. I just swam around. I dont feel like anything is taking my space here so im not "running out of space" the only conncetion is in plot. overall it might be fun game if you added features you are talking about in the future

drevilbrain 2018-08-15 17:40

I didn't quite know what I was doing when I got to the open ocean part with the skulls. Maybe I just didn't get them all, but when I died the level just reset.

The dash mechanic is super strong just because of how fast you go. With a nice juiced up camera system this would feel amazing!

erkberg 2018-08-20 20:40

Quite the unusual game you made there, it seems really abstract, which is reinforced through the visuals and audio. I like the theme of pollution a lot (used it too ^^) and the game creates a pretty unique mood. The mechanics actually work quite well, dashing feels really awesome, but could still use a little polish. The story bits went by really fast, so I'm not quite sure what to make of it. :) Overall, I enjoyed playing this and it's an interesting one, good job!

knarf 2018-08-21 00:14

Thank you everyone :) Yep the game is pretty raw confusing and broken, it seems that's the way I'm making LD games. In another hand I'm pretty happy with it and some cool things that I've learn; I'm working on the post LD version that is starting to get better and closer to what was intended and I'm keeping the the core of the original work :) I've added some explanation with the post LD release, so I hope people could understand what's going on and have fun with it! Cheers!

minord 2018-09-02 14:30

good fluid dynamic in the items, i set to play fill the fishbowl.

geckoo1337 2018-09-03 17:26

Abstract - unusual gameplay - strange aesthetic. Exactly what I love. Thank you. Bravo ++

rjhelms 2018-09-04 02:25

I love the concept and the aesthetics here, but found it a little hard to understand how all the mechanics fit together even with the explanation. Some more feedback inside the game, or a bit more of a ramp-up to introduce the mechanics, would probably go a long way to make it a bit clearer.

knarf 2018-09-04 06:01

I've reached the mandatory 20 ratings! ^^ Thank you everyone for support and feedback <3<3<3