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Solar Flare
Solar Flare
By hannah-kequom, blaze-unicycle, , , and
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.35 | 9 | |
| Fun | | 3.28 | 9 | |
| Innovation | | 3.07 | 9 | |
| Theme | | 3.78 | 9 | |
| Graphics | | 3.78 | 9 | |
| Audio | | 3.16 | 8 | |
| Humor | | 2.92 | 9 | |
| Mood | | 3.42 | 9 | |
Comments
jpiggs
2022-10-04 02:12
I really like the level design! The game feels complete with a solid gameplay loop. I was able to find all 10 components, but I couldn't tell where to go after that. I didn't notice any bugs while playing, but I feel a respawn system that doesn't reset all progress might be nice, since all it takes is one misjudged jump to have to completely start over.
The textures and 3d models looked great and worked really well together. The menu text seemed like an entirely different art style which was kind of a weird choice. Movement felt sluggish but I enjoyed the platforming overall. I wish there was an option to invert Y sensitivity. Nice game
I'm surprised that this game has a small file size, but it's a fun game! it's kind of hard to understand at first but once I got it it became a fun adrenaline rush running form one safe spot to another right before the beat resets lol, the camera smoothing gave me a headach I wish it wasn't too smooth but I think the movement and gameplay loop is pretty solid, (also love the menu design Haha). great work!
xparker
2022-10-05 18:13
Nice entry with good models sky.
What I didn't fancy was the mouse sensitivity and that it couldn't be moved up / down (or I didn't figure it out).
All in all, well done.
pbg
2022-10-05 18:24
Cool game! Not enough 3d platformers in this jam. I agree with others that better mouse control overall would really improve the experience. I was able to use my XBOX left stick to move, but no other buttons worked - maybe fully enabling a gamepad wouldnt bee too hard? Nice job! Also, glad to see other people went with the "lethal solar event" theme!
Hi guys!
It's not bad idea at all, but a few (mostly technical) things make it quite complex to enjoy. First of all - control responsiveness, sensitivity and inversed up-down mouse control by default. Second things which was making experience not as good as it should be is a beam itself. Aside of the sprite around the screen there is nothing. You might flash the light or something to make it more visible to the user.
But overall I would say that it's a good one. Nicely done, guys!