FoonLudum Dare ExplorerLD51 → Solar Flare

Solar Flare

By hannah-kequom, blaze-unicycle, , , and

View on ldjam.com

CategoryRankScoreCount
Overall3.359
Fun3.289
Innovation3.079
Theme3.789
Graphics3.789
Audio3.168
Humor2.929
Mood3.429

Comments

jpiggs 2022-10-04 02:12

I really like the level design! The game feels complete with a solid gameplay loop. I was able to find all 10 components, but I couldn't tell where to go after that. I didn't notice any bugs while playing, but I feel a respawn system that doesn't reset all progress might be nice, since all it takes is one misjudged jump to have to completely start over.

seanjordan 2022-10-04 04:23

The textures and 3d models looked great and worked really well together. The menu text seemed like an entirely different art style which was kind of a weird choice. Movement felt sluggish but I enjoyed the platforming overall. I wish there was an option to invert Y sensitivity. Nice game

0x-void-x0 2022-10-05 18:10

I'm surprised that this game has a small file size, but it's a fun game! it's kind of hard to understand at first but once I got it it became a fun adrenaline rush running form one safe spot to another right before the beat resets lol, the camera smoothing gave me a headach I wish it wasn't too smooth but I think the movement and gameplay loop is pretty solid, (also love the menu design Haha). great work!

xparker 2022-10-05 18:13

Nice entry with good models sky.

What I didn't fancy was the mouse sensitivity and that it couldn't be moved up / down (or I didn't figure it out).

All in all, well done.

pbg 2022-10-05 18:24

Cool game! Not enough 3d platformers in this jam. I agree with others that better mouse control overall would really improve the experience. I was able to use my XBOX left stick to move, but no other buttons worked - maybe fully enabling a gamepad wouldnt bee too hard? Nice job! Also, glad to see other people went with the "lethal solar event" theme!

erlioniel 2022-10-09 10:16

Hi guys!

It's not bad idea at all, but a few (mostly technical) things make it quite complex to enjoy. First of all - control responsiveness, sensitivity and inversed up-down mouse control by default. Second things which was making experience not as good as it should be is a beam itself. Aside of the sprite around the screen there is nothing. You might flash the light or something to make it more visible to the user.

But overall I would say that it's a good one. Nicely done, guys!