luthwyhn 2022-10-02 20:33
I had 9% battery left when I submitted this lol
Foon → Ludum Dare Explorer → LD51 → Tumbles of Hanoi
By luthwyhn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.00 | 4 | ||
| Fun | 2.75 | 4 | ||
| Innovation | 3.50 | 4 | ||
| Theme | 4.00 | 4 | ||
| Graphics | 2 |
I had 9% battery left when I submitted this lol
I didn't managed to run it, but great that you managed to publish something. I'm all for "LD speedruns" as I'm also only managing to get 4h for it.
Clever! I like the idea of mixing the towers of hanoi with Tetris.
Your embedded game is not working - not sure why. I downloaded your zip and it ran just fine. You might need to troubleshoot a bit - I got my pico8 game embedded no problem.
Sometimes (much of the time), a larger plate will drop on a smaller plate and there is nothing you can do - you just lose. Maybe every 10 seconds whatever you are holding gets dropped, and is replaced by the new piece? Cool game, well done. Stay safe!!
Thanks for the feedback! If I ever get power back I'll check on the embedded and try to see why it's not working.
(in a rush to test many, don’t mind the cursory style)
0. "Made in about 2 hours" + "I’m also only managing to get 4h for it" -> beat me to it, I thought the 10 hours (and not seconds :p) I used because of ginormous brainstorming was amongst the tightest, but not even close X) 1. judging from the description: the basic idea seems great to me! BUT the game will be just like classic Towers of Hanoi once all layers have fallen; so, I think it would be good to find a way to keep some twist going on after (not saying I know what!) 2. The embedded game **does work** for me (I use Firefox). :) 3. ah, Pico-8! :) Never used it, but I know it, and often use Lua (with Love2D). 3. the control menu of Pico-8 shows the (animated) keys, but is there no way to rebind them? I have an AZERTY, would have liked to replace Z with W; nothing serious with this game, but still, curious ;) 4. no sound (except for when launching Pico-8!), but I totally understand you were so short on time 5. ah, took me some seconds to understand the selecting-grabbing interface once the first piece was there! Not obvious at first, but then, nice 6. only now do I realize that the POSITION (and colour) of the countdown indicates where the next piece will fall! 7. lost… This is hard depending on your luck, I think! You could think of trying not to put all your eggs (or layers) in one basket (or pillar) 8. 2nd run: by keeping two reasonable perfect-order heaps, I managed to get all 8 layers! :) I may have been a bit lucky too, yet, this seemed like a workable strategy 9. some larger layers can cover each other’s sides visually when aligned (maybe reducing the layers or simply disaligning the pillars could do the trick). One big drawback is that this makes it hard sometimes to know which layer is which size; revealed uneasy, especially… in the last phase X) 10. apparently, you cannot cancel a selection without going back to where the selected layer is; maybe put the second button to that use! 11. I realize that the two arrows for the selection are inverted only now (having put the first two layers to the right) X) Means it was felt intuitively :) 12. beat the game!! Phew, the sometimes partially covering layers made me blunder a bit sometimes (other than that, I know the algorithmic logic for solving the standard problem, and went at it intuitively) Rightwards!
**Takeaway:** a nice twist that needs to be completed! I also liked that the layers were multicoloured (the simple graphics are still aesthetically cute, so, nice efficient work!), and the selection arrow interface. On the ergonomic side, finding a way to have layers not overlap and adding sounds would make the game even clearer.
Thanks for the puzzle! Maybe now, you can use the time you did not have to expand your idea even more? :)
[Do not forget to review and rate other games, if you have enough time (and power!! XD); it will also help yours get noticed and have testers and feedback. :)]