FoonLudum Dare ExplorerLD39 → Socketbound

Socketbound

By wekaj

View on ldjam.com

CategoryRankScoreCount
Overall3113.3522
Fun5152.7623
Innovation5132.6623
Theme3513.4723
Graphics344.2224
Mood2313.2022

Comments

egordorichev 2017-07-31 12:42

Nice game :D Really love graphics component!

littlelegend 2017-07-31 12:48

I like the game ! Cool GB Graphics and neat Gameplay. Only thing: I know its supposed to be that way, but the charackter walks too slow even with the dash...

falk-bruskeland 2017-07-31 12:51

Hey! I started the game and then pressed 'Z' and it crashed :/ Could you fix it? The game looks great, though

wekaj 2017-07-31 12:58

Damn, did it really? I have no idea what could have caused that, though I'm looking now. I probably should have included some sort of error message logging...

wekaj 2017-07-31 13:15

Hey, I can't find what could be causing the problem, so I've made the application spit out a log file when it crashes. If you wouldn't mind, could you run the application again and send me the log file? Thanks very much for pointing the error out!

jharler 2017-07-31 14:04

I love the old school graphics, you did a good job with them. Hard game, but very well done. I wish I could turn and move in the same instant though. Got killed a few times because I expected to move right but the dude just turned instead.

madalaski 2017-07-31 14:52

I love the style and the sounds of the game! You've got a real neat concept here and so far this is my favourite way of using the theme. While the game is difficult and certainly meant to, my one qualm would be that it can be very hard to tell at which point you can walk down a corridor. I imagine some work needs to be done of the tilesets to make this more obvious. However with that and some cool funky retro beats you could have yourself a neat indie game here!

gurvan 2017-07-31 21:00

Hey, everytime i press z the game crashes :)

wekaj 2017-07-31 21:12

@gurvan would you be able to email the log.txt file that appears after the crash to me? Thanks!

jakylgamer 2017-07-31 22:39

not bad, the controls felt a little sluggish but still pretty solid.

thorneto 2017-08-01 06:34

I definitely wish the character moved a little faster but the combat controlled well enough. The level design was good and I really enjoyed the Gameboy graphic style. Could have really used a retro bg track though.

gilborn 2017-08-01 07:37

Good graphics and nice animations.

Tried sveral times, but i couldn´t get behind the second room with all the spikes. I didn´t see any patern in it and sometimes it seemed to be impossible to get over it by their activating order. Very sorry for that, would have loved to play it further.

So I also couldn´t find any collectibles :-/

raymoclaus 2017-08-01 08:19

The graphic theme is very nice and everything acted exactly as one would expect when you see what they look like which is the big plus here considering the small range of colour. Sound-wise it feels empty without even a simple backtrack and the little 8-bit sound effects don't serve much to create a mood. The way your character moves might make sense for the theme of the character but it hurts the flow of the game and the environments are designed in a way that almost expects you to have more fluid movement. I think with the way movement works it could have been nicer to go in a puzzle direction rather than a combat/survival direction.

vija02 2017-08-01 08:25

I like the graphic and the concept. But the gameplay is too slow. It's annoying to turn around and attacking doesn't feel satisfying either.

agecaf 2017-08-01 12:40

It's visually stunning, and has great sfx. Unfortunately there's a mismatch between the controls and the level design.

- The slow controls would be great for a more slow, methodical game; e.g. turn based where every step you lose power, so you have to make every step count, but can take all the time you want to think of your next step. The turning animation is great, and would make you consider your movements more carefully since they take a turn, in which spikes could go up, or the enemies could come closer.

- The level design makes you want to be able to fine-tune your movement (in the spike after spike part) without accidentally dashing, and the rocket and spikes part wants needs for you to be able to get out of the way of the rockets fast, or be able to turn around and hit that rocket fast. Your slow turn makes both maneuvers impossible.

- Facing the blast enemies is a bit of a gamble; it's hard to tell when they'll attack, or if they'll attack. Its also hard to combat them because of your slow controls.

The problem is that the controls and the level design is each good by itself, but together they don't work well. It's very hard to see these things until very late in development, when it's usually already too late to fix : (

Still, it shows that a lot of effort went into the art and animations, which are great.

agecaf 2017-08-01 12:40

It's visually stunning, and has great sfx. Unfortunately there's a mismatch between the controls and the level design.

- The slow controls would be great for a more slow, methodical game; e.g. turn based where every step you lose power, so you have to make every step count, but can take all the time you want to think of your next step. The turning animation is great, and would make you consider your movements more carefully since they take a turn, in which spikes could go up, or the enemies could come closer.

- The level design makes you want to be able to fine-tune your movement (in the spike after spike part) without accidentally dashing, and the rocket and spikes part needs for you to be able to get out of the way of the rockets fast, or be able to turn around and hit that rocket fast. Your slow turn makes both maneuvers impossible.

- Facing the blast enemies is a bit of a gamble; it's hard to tell when they'll attack, or if they'll attack. Its also hard to combat them because of your slow controls.

The problem is that the controls and the level design is each good by itself, but together they don't work well. It's very hard to see these things until very late in development, when it's usually already too late to fix : (

Still, it shows that a lot of effort went into the art and animations, which are great.

prettylucky 2017-08-02 03:57

You got that GB feel down niicely:D

I couldn't get into the game though. Maybe if we moved faster, or there was more oomph in the slash. I couldn't pin it, but I felt like something was missing...Well, I'll let you know if I think of something!

(The rockets totally kicked my ass by the way xD I managed to find one of the hidden caches!)

alexj 2017-08-02 16:58

Very fun game! I love the gameboy-like graphics and audio. The slow movement can be slightly frustrating at times and my game occasionally crashed, but in general the game was fun and I can tell a lot of effort was put into it!

godot35 2017-08-02 18:33

The graphics give off a nice Game Boy feel, but the sluggish controls make for frustrating movement and combat, which is exacerbated by the enemies requiring more than one hit to defeat.

Overall, it's nice looking and the concept makes for an intriguing game, but the slow controls bog the game down.

krp 2017-08-02 18:51

Visually stunning game! Gameplay felt very hard to get used to because the turning was so hard. Also it felt like I wasn't really progressing... I liked this entry a lot overall.

bldr 2017-08-02 19:00

crashed on press Z

everbrave 2017-08-02 19:42

Love the artstyle! Nifty little entry. Definitely hard though.

lerpish 2017-08-04 08:55

Great game loved the srt style and i like the fact the game is kinda like what if dark souls were futuristic and in a gameboy