wekaj 2017-07-31 11:48
Hey, I tried running your game, but it seemed to crash instantly. I have the log file if you need it.
Foon → Ludum Dare Explorer → LD39 → Jumping Jehosaphat
By jharler
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 223 | 3.47 | 25 | |
| Fun | 67 | 3.78 | 25 | |
| Innovation | 277 | 3.21 | 25 | |
| Theme | 421 | 3.34 | 25 | |
| Graphics | 398 | 3.04 | 25 | |
| Audio | 135 | 3.43 | 25 | |
| Humor | 48 | 3.63 | 24 | |
| Mood | 225 | 3.21 | 25 |
Hey, I tried running your game, but it seemed to crash instantly. I have the log file if you need it.
Yes, please email to jharler gmail.com. Thanks!
I also received a crash. The error log file is as follows:
``` Game DLL requesting 128.00 mb of memory main: app path: C:\Users\dalbi\Downloads\Ludum Dare\LD39_JumpingJehosaphat\JumpingJehosaphat main: user path: C:\Users\dalbi\Downloads\Ludum Dare\LD39_JumpingJehosaphat\JumpingJehosaphat main: initializing 128.00 mb of memory OpenGL: creating DC OpenGL: setting pixel format OpenGL: creating OpenGL context OpenGL: setting context to current OpenGL: Vsync: false OpenGL: setting viewport Could not compile shader: 35633 Reason: ERROR: 0:12: 'output' : reserved word ERROR: 0:12: 'output' : syntax error syntax error
OpenGL: Unable to compile vertex shader. Failed vertex shader: #version 330 core
layout (location = 0) in vec3 _ztvv_position; layout (location = 1) in vec2 _ztvv_uv; layout (location = 2) in vec3 _ztvv_normal; layout (location = 3) in vec4 _ztvv_color;
out PixelInput { vec4 position; vec4 color; } output;
uniform mat4 model; uniform mat4 projection; uniform mat4 view;
void main() { gl_Position = projection * view * model * vec4(_ztvv_position, 1.0); output.color = _ztvv_color; }
Failed fragment shader: #version 330 core
out vec4 _ztfs_frag_color;
in PixelInput { vec4 position; vec4 color; } input;
void main() { _ztfs_frag_color = input.color; }
Unable to compile OpenGL shader program main: Failed to load default shader: shader-solid ```
Fails to run LOG: https://pastebin.com/qU9JWN2u
This game was really cute, I liked it. My only complaint is that the power switch seemed pretty finicky about being activated. I found myself jumping into it several times before it'd activate and complete the level.
I think I was able to fix this. Please download from Itch.io again and let me know if it still fails to run. I appreciate your help debugging!
It was fun, I enjoyed it! The only problem I had is the same problem @oxrock had. But for being a Ludum dare game it's just a small bug ^^ well done mate!
Hey, This game was fun to play - although the power switch could sometimes be a little awkward to jump onto and this meant that sometimes I used all my jumps when I should have already hit it. I also liked the funny comments the character made as he was flying about. Overall good game! :smile:
Nice small puzzle game. Fit the theme really well, and nice to see you writing your own engine. Music was good, gave the game a nice mood.
Just finished playing it, so I guess the new version is Gucci. Great fluid game with nice level design and mechanics. Some more colors wouldn't hurt in my opinion together with the cute style.
Fun puzzle game! Good job :)
Really liked the funny sounds and the FoV implementation (especially respectable since it's your own engine).
This is definitely the funniest game I have yet seen! Not only that, but the core mechanic is well-executed, and the levels are just as difficult as they should be. The only problem I found were some minor performance issues when preparing the character for a jump. Maybe the lighting effect around the trajectory line is causing some lag? Besides that, this was a very enjoyable experience. Good job!
Crashed once, then properly executed tried to complete the first level but the power icon did not properly colide with my character or something because i lost.
Fixed now. Looks great! The smiley face as it flies through the air is awesome :D
Basically, great, fun, only the graphism aren't great, but they're enough, so yeah, great!
Very fun game! Cute audio. I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=8Qv2KH3BQm4
I like the darkness/golf angle. I couldn't hit the power switch just right...I guess that's like putting
Really great! I loved the mechanic, the use of light and hidden space, and the sounds and graphics. Very fun game. I finished in 187 - not sure if that's good or not. Level 7 was a bear. Very well done.
Failed to start at first, but run properly second time. Nice little puzzle.
Hilarious sound! It was really cozy playing and then when you hear what it (?) was saying it got that much better! It was really addicting for such a simple game, played it for too long :P
I made a youtube video of me playing the game if you are interested :)
https://youtu.be/u7vz7kapzIY?t=7m49s
Wow! Here we go, Over 9000. I like it! Love the mechanics you used. Great and fun game to play.
Haha, humor, innovation *and* fun in a compo entry. Colour me impressed :smile:
Anyway, just a comment to say that resizing the window can do some funny things, like erasing the battery in the intro screen or disabling click-n-drag if resized too small in the game proper. Not a problem, really, just worth mentioning if you'd like to continue working on it.
Very good idea. Nice work!
Cool game! I liked the "golf" lighting effect, that was pretty original. My bigest concern were the sounds effects, which were cute at the beginning but after a while they become a little annoying, since there's only 4 or 5 of them. Props on using your own engine, i'm trying to learn openGL myself so i can do that someday :). Good job!