FoonLudum Dare ExplorerLD39 → Burrow

Burrow

By xonic

View on ldjam.com

CategoryRankScoreCount
Overall3.0011
Fun2.7711
Innovation2.6611
Theme3.4411
Graphics2.6611
Audio3.0011
Mood3.2211

Comments

sivael 2017-07-31 16:22

Liked it. Especially the music :) Cotrols were a bit clunky though.

sn0uk 2017-07-31 16:26

Nice platformer although the jumping was a bit buggy and a bit of an annoyance, the furnace energy is cool but I'm not sure what the link is to the lights going out.

simon-millard 2017-07-31 16:27

Neat little idea. Short, but I enjoyed it. Well done for your first game jam! :)

colozz 2017-07-31 16:28

I actually finished your game; best game I've played so far. I love platformers in general, yours is great but I didn't like the recovery time after landing. The mood was super great, I enjoyed the short story at the beginning and laughed as I discovered that the apocalypse was in fact a minecraft world. Good job dude, keep making games :)

wesxdz 2017-07-31 16:28

I liked the power generator mechanic, I thought it was a really great use of theme and made gameplay way more intense. Your graphics were really bad (and stolen from Minecraft?) and the player animation was clunky. I fell into the void a couple times and felt I was cheated by the odd animations.

internetpaulicy 2017-07-31 16:33

I made it to the end! The light recharging concept is really neat and I was able to figure out what to do right away. The platforming is hard but not impossible and I like the challenge. Sometimes it was hard to understand whether I had just made it to the next scene or if I had died. Perhaps if you had a game object that animated the reaching of a check point? Anyways: Good show!

stevenjmiller 2017-07-31 17:41

Great game! Really good use of the theme and the game struck a nice balance between challenge and fun.

joshyoshkenoshi 2017-08-21 22:56

I like the idea of the light slowly fading; it added an extra layer of challenge to what is already quite a tricky game. I agree with what others have said about the clunky movement: you really have to be precise with some of your jumps, which is difficult when you're also essentially playing against the clock.