sivael 2017-07-31 16:22
Liked it. Especially the music :) Cotrols were a bit clunky though.
Foon → Ludum Dare Explorer → LD39 → Burrow
By xonic
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.00 | 11 | ||
| Fun | 2.77 | 11 | ||
| Innovation | 2.66 | 11 | ||
| Theme | 3.44 | 11 | ||
| Graphics | 2.66 | 11 | ||
| Audio | 3.00 | 11 | ||
| Mood | 3.22 | 11 |
Liked it. Especially the music :) Cotrols were a bit clunky though.
Nice platformer although the jumping was a bit buggy and a bit of an annoyance, the furnace energy is cool but I'm not sure what the link is to the lights going out.
Neat little idea. Short, but I enjoyed it. Well done for your first game jam! :)
I actually finished your game; best game I've played so far. I love platformers in general, yours is great but I didn't like the recovery time after landing. The mood was super great, I enjoyed the short story at the beginning and laughed as I discovered that the apocalypse was in fact a minecraft world. Good job dude, keep making games :)
I liked the power generator mechanic, I thought it was a really great use of theme and made gameplay way more intense. Your graphics were really bad (and stolen from Minecraft?) and the player animation was clunky. I fell into the void a couple times and felt I was cheated by the odd animations.
I made it to the end! The light recharging concept is really neat and I was able to figure out what to do right away. The platforming is hard but not impossible and I like the challenge. Sometimes it was hard to understand whether I had just made it to the next scene or if I had died. Perhaps if you had a game object that animated the reaching of a check point? Anyways: Good show!
Great game! Really good use of the theme and the game struck a nice balance between challenge and fun.
I like the idea of the light slowly fading; it added an extra layer of challenge to what is already quite a tricky game. I agree with what others have said about the clunky movement: you really have to be precise with some of your jumps, which is difficult when you're also essentially playing against the clock.