ghostrunners25 2017-07-30 21:56
For the next Ludum Dare, i will make a longer game with a story.
Foon → Ludum Dare Explorer → LD39 → Batteries Low
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 643 | 2.45 | 22 | |
| Fun | 645 | 2.04 | 22 | |
| Innovation | 657 | 1.85 | 22 | |
| Theme | 581 | 2.85 | 22 | |
| Graphics | 538 | 2.60 | 22 | |
| Audio | 485 | 2.05 | 21 | |
| Humor | 327 | 2.27 | 20 |
For the next Ludum Dare, i will make a longer game with a story.
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When I tried to play the windows version I got an error :(
I suggest more neatly packaging your game for jams. A lot of people won't even bother unless it's playable in a browser. A lot more won't try to go through the hassle of trying to figure out how to install a game with hard to find pieces. I see the EXE listed in the downloads but when I click it says there's a missing data folder. I'm probably missing it, but I don't see the required data folder anywhere on the linked site. Just a bunch of source files to sift through.
About to play the game. The download was reeeaaaallllly slow ;D
Nice game, i feel like you could have worked more on some parts.
Okay, i will do that next time, if you download the windows one you need to download the folder that has 27 files in it and also says Windows on it, that is the data for the game and helps the game to work. i will work on making it better.
nice game, funny soundtrack (but maybe it could get annoying after a bit longer...) and funny character. Good job
I love the concept and the graphics. Really good. But unfortunately, I didn't pass the second level. The s key thingy didn't work... :-( Keep moving forward.
First off - OneDrive has a very confusing user interface. Would I not have had to deal with it in previous LDs I would still not know when to hit download. But that is obviously not a problem with your game, just maybe think about using something else next time :-)
While being at it, please do not call your download "Windows.zip" or I will not know whether your download was "Windows.zip (1000)" or "Windows.zip (1001)" ;-)
I have to tell you - the music is very annoying and I am turning it off right now :-)
Consider using [Bosca Ceoil](http://boscaceoil.net/) next time, I use it a lot because it is so easy to get good music out of it.
The graphics are simple but nice. A consistent style is much more important then shiny graphics so good job there!
The gameplay is a little irritating. I am not quite sure what to do and I got to the level where you have to builda tower up the wall but then I quit there. The Unity collision thing really throws me off. Maybe a simpler approach without a 2D collision framework would have worked better here.
Overall my hat's off to you for creating a game in 48 hours, keep up the good work!
As already said the the hosting of the game was a miracle. The game looked nice, the graphics wasn't that good but they fitted in the style and the style was good and that is importand. The music was too loud an anyoing. I would suggest to use http://www.beepbox.co/ or one of the other suggestions in the feedbacks.
As usual the collision in the unity were a bit buggy so i would suggest that you use next time an another engine or that you try to avoid levels where the collisions could make Problems :)
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Okay, That is understandable. Thanks for the feedback.
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Pretty okay entry. I'll just throw in some random thoughts: - Graphics are servicable. I was confused as hell when the level select opened up, but I got it after a few seconds. - The music is terrible, sorry. It gets annoying very quickly and I had to turn it off. It sounds like a bunch of random noises and it's a bit ear-grating. - I found it extremely hard to get the boxes in to the holes. So hard in fact that I needed about 30 seconds for the first one. - The idea isn't bad, but it definitely needs a bit more fleshing out. Maybe also fit it to the theme a bit more. I'm not sure about the relevance of a battery pushing boxes around.
As I said, it's okay, but it needs a lot more polish. Good work for finishing it though!
Thanks for all the feedback. I understand the reasons for the thing that went wrong with my game. i was trying something new within unity (raycasts (not my strong suit)). I will use this to help me develop more better games