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Pain in the Cave

By esquellington

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esquellington 2016-08-28 23:26

There's some resizing problems, works best in fullscreen in a 16:9 monitor

traf-d-lo 2016-08-29 06:39

Tried the web version and it automatically went to full-screen, no problems there. Nice art style/concept and nice fading end (I lasted about 1.5 minutes lol).

esquellington 2016-08-29 08:05

Thanks for trying it, difficulty is quite high by now, no time to balance it, so 1.5 minutes is a *great* score ;)

janiq 2016-08-30 19:44

It has nice atmosphere with the music. Characters are not able to stop once orders are given. I think they should be able to cancel the command and accept the new one. I tried OS/X version but it seems you have uploaded zip file containing sources. It is not runnable. I did it by compressing the content as LOVE file and running it.

esquellington 2016-08-30 21:25

Hi, thanks a lot for playing and for the feedback, I'll try to fix a few bugs and allow canceling orders.

palmish 2016-09-02 22:48

I tended to focus on controlling the hunter and only using the others passively when there were no wolves or bisons nearby. That seemed like a good tactic, but perhaps not what you intended. Died by walking into a bison rather than shooting it. I think it's difficult to tell if the hunter will walk or shoot. I once accidentally shot another guy when I meant to just walk past him. I also think I saw wolves spawning in at the fire a couple times.

I quite liked the cave painting style art.

I like games were you control several characters with different abilities, like Lost Vikings! I think you could develop this into something cool. Perhaps the gameplay would have to be a lot slower, though. One problem is what happens when a character dies. If they are all essential, the game is pretty much over, and that is pretty difficult to prevent.

My best score was 143s

loveapplegames 2016-09-03 22:31

I like the graphical style, it's intriguing. Perhaps making the lines rugged like the background would make it look more natural. The concept of controlling 3 characters is interesting, but the game could use more polish. For example:

- animals pop onto the screen randomly, sometimes right on top of the characters. Why not move them in from outside of the screen?
- the bison is huge, it takes up a big part of the screen
- collision is a little dodgy sometimes
- it is hard to distinguish between moving and shooting. Why not use a different control for shooting?
- the game would benefit from better death animations

esquellington 2016-09-04 23:35

Thanks all for the interesting feedback @Palmish and @loveapplegames, I agree with most of it.
I'm tempted to keep improving the game but I should probably focus in having a life instead... I'll post updates here if I do improve it, anyway :)