I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4
This was a decent baseline, I had more comments in the video. I think the circuit-based tower holder is a fascinating game mechanic that is super unique. But the towers themselves were kind of confusing and I didn't figure out how to play deeper than just spawn a bunch of level 0 towers.
Very original idea, tower defense with added RTS elements! Feels finished, though I miss sound. Just a tip, adding a few sfxr beeps would add a lot to the polished feel. The levels did not seem balanced though. In the first three I could get away with just basic towers, and they were finished before I knew it. In level four I tried several strategies using different towers but I couldn't complete it.
tuomo
2017-05-07 16:28
The first couple of levels felt really easy, difficulty ramped really quick after the game introduced snails that explode into other bugs. Just a little bug (not pun): towers were drawn over win/fail message for me. Despite that very well done game!