FoonLudum Dare ExplorerLD34 → Astral Gardener

Astral Gardener

By muumeroinen

View on Wayback Machine

CategoryRankScoreCount
Theme1864.06
Innovation3363.38
Fun3573.35
Audio6412.59
Overall7483.06
Graphics9532.35
Coolness192233

Comments

bazkur98 2015-12-15 23:07

not bad, took me a long time to figure out what I was suppose to do exactly but eventually managed to get to 26 (score?).

themeorch 2015-12-15 23:32

This is really cool! The platform creation mechanic is really neat -- it provides some really nice open-ended gameplay. I also appreciate the restrictions you placed on the mechanic (i.e. the player can't move, and the platform keeps rising as you move it side to side) -- it makes for some interesting tension. Nice work!

themadknights 2015-12-16 17:46

Looks cool! I like the idea of growing platforms :), nice interpretation of the theme. As an idea, you may add regions where the player cannot grow platforms ;)

fakefrogsonly 2015-12-16 17:48

Really liked this. Controls were really sensitive, and enemy placement was a little too unforgiving for new players, but I think this could be great with more development time.

hotboxgames 2015-12-17 20:59

Lasted 142.0 seconds, man that was intense. A nice, little, unique experience that fit the theme well! Nice job! :D

2015-12-18 21:53

due to the randomness of the enemy spawning and the sensitivity of the controls. it took me quite a while to get decent at the game, but it was fun none the less.

canon 2015-12-19 06:25

Does the game get more challenging as you go? I was only able to reach about 30, but I noticed more and more enemies being introduced. It's a nice twist for a platformer!

loveapplegames 2016-01-02 20:54

A simple but nice idea, I found it very engrossing to play.