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Yet Another Zombie Wave Shooter
Yet Another Zombie Wave Shooter
By urfbound, Jacob Brown and ZackChaulk
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 762 | 2.35 | 22 | |
| Fun | 715 | 2.35 | 22 | |
| Innovation | 771 | 1.84 | 21 | |
| Theme | 759 | 2.00 | 22 | |
| Graphics | 692 | 2.29 | 22 | |
| Audio | 442 | 2.60 | 22 | |
| Humor | 188 | 3.22 | 20 | |
| Mood | 735 | 2.15 | 21 | |
Comments
quoclon
2017-05-01 02:07
Hey guys, despite the generic concept, it's awesome that you did something your interested in! Your menu screen is ridiculous (in a good way). Your audio is borderline trolling, and hilarious (pew pew!). Did someone voice record for that audio? Couple of small bugs: When the zombies die, and turn red, the bullets deflect rather than dissapearing when they hit. By Wave #3 (I was playing on WebGL) the game bogged down so hard it was unplayable. Otherwise, thanks for the short but fun experience. Cheers!
Would love if you could provide feedback on my game at: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world
You've got some elements for a great game here, but it could be much more fun though with some tweaks. Repeat clicking the mouse button this often is not much fun. You have to hit the zombies so often it becomes a drag, and your bullets pass through the zombies sometimes. The zombies also seem very stupid as they just line up in a single row and there's not much challenge in hitting them.
Not bad for a concept. Found the sound effects hilarious, but you need a sound effect for when bullets actually hit the zombies because it's really hard to tell if you are hitting a zombie or not, especially since there is a sound effect for when bullets hit stationary objects.
Bullet hit feedback would be nice for the game and also a mute button. Shooting sound was funny for the first two waves but it became annoying quickly afterwards. I wish you had spiced up this game with some experimental mechanic. Well there is not much to say the name speaks for the game. Thank you for making it!
It was a weird game certainly. No idea abut the anime references at the beginning so my face was wholly blanks at the start screen (been out of anime for a long time, only got lucky star).
I could appreciate more feedback from he game, bullet hit sounds and maybe some kind of visual effect other than just simple blinking when you are hit. Feedback are part of those tiny details that can make an ok game to good, and a good game to great. And, oddly enough those details are the things that take more time than ever in any game.
Its clear that this is your first LDJam game, and that's okay, the idea is to always improve and get better every time you make a game. Each time you make a game you recognize your strengths and limits and you¿'ll see what is best to handle in a tight time limit.
Keep it up guys!
kcreanor
2017-05-16 07:11
Would be ace to have some kind of zombie health bar or something, or feedback when you hit. Otherwise this was actually good fun! Well done :smiley:
larzan
2017-05-16 09:46
A complete game with start, finish, menu screen and everything, well done. Although the performance of the web version was bad on my computer, not sure if it was due to the game or my system, but the framerate dropped down to a couple of frames per second at times. Well done though :)
Congratulations for finishing your game. Same that @quoclon, I haven't been able to pass the third wave though, as the framerate totally dropped :/ (Webgl)
The sfx are, of course, hilarious. I would have loved to see more of that.
Bravo !
piscythe
2017-05-18 06:33
I also ran into the WebGL framerate bug. Something must have thrown off my aim, too, because where I should have been landing precision blow after precision blow with my mouse-aiming skills, I was getting only marginally better accuracy than if I were using a real gun. For clarity's sake, I am a horrible shot with pretty much any ranged weapon imaginable. When you said "suspiciously oversized objective," I was not expecting a monolithic pillar of doom sticking up from the sand like the last vestige of some forgotten kingdom, but there it was. Makes me wonder why the zombies were going for that instead of me.
I will give you credit for implementing the most realistic gun sounds I have ever heard in any video game.
It has common game mechanics, but the sounds are very funny! :-D
I had also performance problems with the third wave with WebGL. :-/
Nice and simple concept, funney sound fx, and all worked fine for me. However I would have preferred a more intuitive control for fire (maybe a hold space bar) as mashing the mouse button was not easy. good job :slight_smile:
mrchippy
2017-05-19 13:40
Good job. The weeaboo secret was very innovative. It would have been nice to have a bit more of a damage indication when you hit an enemy. Like knockback or the punching sound you used on the blocks. It did get very laggy after the third wave. Everything about the menu truly is beautiful though. Good job.
mrchippy
2017-05-19 13:41
Also, needed more jojokes!