FoonLudum Dare ExplorerLD41 → Solid Snake

Solid Snake

By petro-shoferystov

View on ldjam.com

CategoryRankScoreCount
Overall2503.5340
Fun1663.6040
Innovation2063.6340
Theme2513.7840
Graphics2603.4640
Audio2.0814
Humor783.6339
Mood2493.2339

Comments

tayfun 2018-04-23 08:54

It is fun to play. I liked your level design.

hyorvenn 2018-04-23 08:56

The game is pretty cool but I had game-broken bugs while playing it. If you reach the biggest snake size while in the door sealed room, you get stuck because you can't leave the room, you're too big for the walls (event if you're visually smaller). At the elevator, I left the map when I touch the button, I had to retry several times to finally move the elevator.

memel06 2018-04-23 08:56

The game concept is good! 3D snake with stealth factor.. what an idea! The game seems a little laggy, maybe too much effects on camera movements? Thanks for your entry!

temmy 2018-04-23 09:00

Haha! Ok, that was awesome. A stealth snake game. Laughed a lot when I managed to use the box. Great stuff, and good simplistic 3D art as well.

What did you enjoy the most about making it?

petro-shoferystov 2018-04-23 09:11

@hyorvenn thanks for a feedback. About snake sizes, it was actually a feature :) You have to think what you are eating. But I agree that it looks un-obvious. Wanted to add some in-game joke in that place but got no time small snake can sneak everywhere medium - only doors huge - open spaces

As for the bugs. Yeah man, there is tons of them :)

gemberkoekje 2018-04-23 09:32

My work PC doesn't run this (well, unless we're talking 'seconds per frame' instead of 'frames per second') Remind me to play this when I'm home tonight, because it does look interesting!

petro-shoferystov 2018-04-23 09:55

@temmy Oh, everything :) I suppose that this is the way the games should be developed. Trying to make the whole process enjoyable sometimes gives you much more joy than the result. And jams by themselves provides participants with this possibility. It is a great luxury to get the opportunity to look at the whole picture in an extremely short period of time and improve yourself in the result. So, answering your questions about what I enjoyed the most are.. Conclusions! But, if it was a technical question, then character mechanics. Actually I was changing them several times. There even was a turn-based version, but not for a long time :) Thanks for a feedback!

petro-shoferystov 2018-04-23 10:01

@memel06 Yeah, that was a mistake probably. I was trying to compensate my horrible voxel design with a tons of post-processing stuff. Oh man, it was lagging a lot on Ultras in the Editor :)

petro-shoferystov 2018-04-23 10:07

@tayfun Thanks! Good to know that it was fun to play. Looks like you are a lucky guy and successfully missed most of the bugs provided in a rush :)

vinterskog 2018-04-23 11:20

Very funny game, good graphics, no sound sadly. But fun to play! :)

petro-shoferystov 2018-04-23 11:34

@vinterskog Thanks, got no time for the sound side unfortunately. That's a shame :( The only sound effect that I wanted to add was this one obviously :) https://www.youtube.com/watch?v=KNJ1B_2b17s But since it's my first LD and I was not sure about it fitting the compo rules, I decided to skip this step

thibaut-blanca 2018-04-23 11:44

WOW, where did you find this idea! this is very good! nice work

tyen 2018-04-23 11:45

I'd love to see this concept play out in a longer game. It's a cool mechanic for a stealth game :)

petro-shoferystov 2018-04-23 12:51

@thibaut-blanca Thanks! It just came by itself almost instantly after reading LD41 theme. And I was sober by the way. And not on drugs :)

damien-remars 2018-04-23 13:48

Got stuck in a room because too big. But liked the mood very much!

petro-shoferystov 2018-04-23 14:25

@damien-remars Thanks! It's not a bug, it's a feature (c) :)

petro-shoferystov 2018-04-23 14:26

@tyen Well, if Konami agrees... Or Kojima won't mind :)

mccordinator 2018-04-23 18:49

This is a very clever idea and implementation. Nice job! I don't have a Windows machine to play test, so I checked out the video. I was only left wishing for some audio :(

cole-and-jordan-studios 2018-04-24 22:24

That was cool. It took some trail and error for me to figure things out but that's good for a small level. Nicely done. Check out my game here: https://ldjam.com/events/ludum-dare/41/dating-sim-hell

petro-shoferystov 2018-04-25 13:28

@mccordinator , @cole-and-jordan-studios , thanks for a feedback. I was planning to add short in-game tutorial level to make everything a little bit more understandable, but unfortunately ran out of time and left everything "as is". Glad that you figured all out by yourself!

n-feofentov 2018-04-25 18:57

Very clever approach and nice implementation. It fully deserves to be awarded ;) Well done!

gil4 2018-04-28 00:45

As the previous comment says, well-deserved. ;) Managed to beat it after a few tries, probably would've been harder had I not known the overall approach though; really reminds me of the old Hitman games. I was also constantly trying to rotate the movement direction with A/D, but that could just be a habit of mine, I guess. Great job!

evannex 2018-04-28 14:03

This seems like a really neat little game, but it ran VERY slowly on my computer for some reason, so I wasn't able to complete it. But from a first impressions standpoint, very well done!

mintarcade 2018-04-28 17:40

Very interesting game. Especially considering time limit.