firetwoonenine 2019-10-08 01:24
Interesting (trippy!) visual effect, but beyond that I don't know what I'm supposed to be doing. Feels more like a tech demo for the effect than anything else.
Foon → Ludum Dare Explorer → LD45 → All But Starlight Here
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 904 | 3.05 | 20 | |
| Fun | 981 | 2.69 | 20 | |
| Innovation | 315 | 3.52 | 20 | |
| Theme | 895 | 2.80 | 20 | |
| Graphics | 434 | 3.72 | 20 | |
| Audio | 601 | 2.77 | 20 | |
| Mood | 414 | 3.50 | 20 |
Interesting (trippy!) visual effect, but beyond that I don't know what I'm supposed to be doing. Feels more like a tech demo for the effect than anything else.
I mean, that's not too far off.
Travel along the wall to the left towards the two pillars to begin the game proper.
Whoa, this game was a trip and a half. The fans on my laptop were so loud while this game was running lol. The visual effects and atmosphere are nice but I don't really know what to do. I walked to the pillar area and grabbed the glass dome, after that I get stuck and can't move anymore.
Sorry, I didn't have a lot of time to play test...
You have to look at the star above, it will be between the two pillars about halfway up when you're stuck in place. If you're not using the eye tracking, just put the 'no eye' icon on the star and wait a bit.
The graphics are really cool. But besides walking around I don't know what I am supposed to do, so I think it would be better to include an intro to explain what are the objectives.
I love the game overall but it wasnt that easy to control the player.
Nice visuals, mate. I like this "distorted" textures. Feels like you are in a dream or something. I have found a bottle in the fountain, and suddenly stuck to the basement where it stayed)
I love walking simulators or whatever you want to call these games (even made two in past LD's :D). The ambient sounds and mood was beautiful. I don't have the peripherals so the visual effect you used probably didn't work as intended. To be honest I wish it could have been toned down a bit, maybe in the games settings, but I still really enjoyed the visuals. I love love the particle effects, especially when floating on water. Untitled-1.png
Overall, great experience, wish the effect was a bit lessened, loved exploring everything. The ending was very nice too.
the visuals of the game are quite nice, but unfortunately, I had trouble seeing the little lights at first due to it, I think the game felt a little repetitive and adding more interactivity or a narative to it would make it a greater game, also the end was pretty beautiful visually, but maybe you should make it into a cinematic apart from that, it's impressive you could make all that in only 3 days
@miu Thank you for the review. As stated in the article I have been working on the visual effect for a while but the environment is new.
We're the lights you were having trouble finding the lights on posts or the ones that fall to the ground?
@cottontshirtz the one I had trouble finding were on the ground
@tygrak Thank you for the review and I'm glad you liked the environment. Just went on a hike a few days before and got inspired.
Can you describe what you mean about the effect bring toned down? How would you like it to be different? I'm still working on the effect so any feedback you can give is welcomed.
@cottontshirtz well, I don't really get how it works so, if it's a shader, I don't know a lot about them, so I don't know how possible it is. I mainly just mean how for example if you are looking at one place, everything is moving, even though you are not moving and looking at just one place. I wish everything was just a bit less wobbly you know? :D Even when you are looking directly at something, it still moves quite a bit. It's possible that with the peripheral it works really well, but I can't test that because I don't have it :).
@tygrak I can understand what you mean. When using the eye tracking the majority of the 'wigglyness' is in the periphery of your vision and your brain kind of overwrites it when you look to the edge. I will keep experimenting with the effect to see what kind of things I can get.
Wow, this was quite an experience ! I'm guessing that there is some Voronoi Diagram involved and some kind of iterative refinement between frames but I can't figure out how you did it exactly. I would love to see the source code.
It's a big difficult to orient yourself at first because the lights are included in the effect, you could maybe render them separately like you do with the stars.
well, the graphics are unlike any other that i've played yet...other than some stuttering of frames (for me/mypc) it was good. kinda more towards the MOODy category. GG
@nodli That's pretty much right on the money. Check out the [Jump Flood Algorithm](https://www.researchgate.net/publication/4263565_Variants_of_Jump_Flooding_Algorithm_for_Computing_Discrete_Voronoi_Diagrams) to see how the Voronoi Tessellation is being calculated. After that you just have to have an 'input texture' that determines which objects become seeds for the Voronoi texture.
VT_Seeds_Texture.png
For this game, the 'input texture' is coming from a camera that's in lock step with the main camera and can only see one layer. The only objects in that layer are unlit white spheres that are raycast out into the environment and get placed at the ray hit-point. Everything past that is a total hack of fragment shaders.