Going Nuts by nidup 2017-12-05T10:37:15Z
Awesome unsettling art style. Agree with @PartTimeIndie that the game is lacking interesting gameplay.
Foon → Ludum Dare Explorer → Users → Zatherz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | |
|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | Galactic Avaritia | jam | 354 | 3.64 | 3.59 | 2.80 | 3.76 |
Awesome unsettling art style. Agree with @PartTimeIndie that the game is lacking interesting gameplay.
This is incredible. I didn't think that the dialogue was too long, and it made me smile all the way through.
Simple, easy to pick up and fun.
Awesome. At the moment my favourite submission.
@rixium The artwork is not mine, hence why I opted out of being rated in Graphics (check CREDITS.txt). Most of it is from https://github.com/sparklinlabs/superpowers-asset-packs/.
@oskarolausson There actually is some screenshake (very noticeable with explosions), I just didn't want to go too far with it.
@bradur That's the aim of the game - the more pickups you get, the worse you are in terms of survivability. Eventually the pickups themselves become enemies.
I don't do any health scaling, so I didn't want to let the player become too overpowered. A single pickup doesn't give a lot, but the effects of multiple are noticeable. Each pickup costs 3 health points, so you can for example trade half of your HP for wide shot with 2x additional damage and 2x additional rate of fire, which can give you a sizable advantage in situations where you have to kill certain enemies as fast as possible (e.g. certain level 2 waves), or you have a limited window where you can deal damage.
@LanceJZ That is a good point. I was planning on adding a pause menu, but ended up not having enough time to implement it. I've just patched the game so that you can quit using the Esc key.