jollyserpent 2016-04-18 09:39
Good job! I love when platformers have double- and triple-jumps, which makes very fluid aerial movement. Level 6 reminded me of a certain challenge room in VVVVVV :D
Foon → Ludum Dare Explorer → LD35 → Owlman
By tygrak
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 537 | 3.00 | ||
| Audio | 581 | 2.20 | ||
| Mood | 593 | 2.73 | ||
| Graphics | 673 | 2.63 | ||
| Overall | 685 | 2.94 | ||
| Theme | 715 | 2.94 | ||
| Innovation | 862 | 2.31 | ||
| Coolness | 1902 | 28 |
Good job! I love when platformers have double- and triple-jumps, which makes very fluid aerial movement. Level 6 reminded me of a certain challenge room in VVVVVV :D
I've played through 17 levels. It was a solid experience. Both forms have advantages and disadvantages and it was great to discover these. Graphics lack in resolution, but I guess this was intended.
Anyway, enjoyed the game. Solid entry!
I enjoyed playing this. At later levels i discovered that i can simply teleport through walls and that made the game too simple. It seemed that some levels were designed just for one of the two forms.
Yep teleporting through walls is the biggest bug there is :D. But of course it is totally a feature... for speedrunners or something :D.
Good Game and Idea
Graphics looks a little bit unsharp.
I admit I'm not too good at platformers... but I found it very difficult to control the owl form.
Also the graphics look blurry; it's a shame, I think it would look pretty good otherwise.
Cheers,
Matei (BananaHammers Team)
Hot tip: Use a different filtering on the sprites. Like point or nearest neighbor, like this your assets remain sharp when scaled up.
The triple jump is pretty satisfying, good job!
Interesting project. I could be better with another aesthetic. Well done ++