arkadydracul 2013-04-29 13:12
Simple and good entry!
Foon → Ludum Dare Explorer → LD26 → TriNiTris (TNT)
By dariooligpi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 218 | 3.16 | ||
| Humor | 260 | 2.20 | ||
| Audio | 383 | 2.31 | ||
| Fun | 406 | 2.53 | ||
| Overall | 408 | 2.79 | ||
| Graphics | 453 | 2.50 | ||
| Theme | 476 | 2.56 | ||
| Coolness | 1744 | 28 |
Simple and good entry!
Fun game.
Really cool! Good idea
Interesting concept, but almost impossible. It's really frustrating how the blocks you're working so hard to build up keep disappearing on their own, even creating combos sometimes.
Simple, but I like it!
Thanks to all :) It's nice to see so many comments :)
@Martze: mm game is still so hard? Just think that originally the interval for destroyin tiles of same colours was 5 turns instead of 8 :)
Hmm. I couldn't tell if what I was doing was good or bad. Everything just vanishes...
It's a reasonable amount of fun! :D nice.
Simple and fun, the idea of reversing tetris is really good, nice job!
However, the destroying mechanics are counter-intuitive (one would think they'd be based on how you arrange the colored blocks) and the lack of a feedback when a cell is destroyed makes this worse. Try adding a "pop" animation when they get destroyed and the problem will go away!
Good job once again :)
good tip ;) thanks. I start immediatly adding the animation :)
I was very frustrated to be honest hehe, but good game :D
Funny idea (we actually had similar to this, so I am glad we afterall chose difefrent). It is simple and entertaining.
Interesting idea, very hard, especially the last row, unless the block actually spawns on top of your column, I don't think you can move it in time, or if you can you'd have to be crazy fast. I like the way the text at the bottom tells you you're doing things wrong :P I think a "in X placements reds will disappear" counter would have helped a lot, or even just "in X placements a random colour will disappear" counter, so you know when it's happening, even reading the rules it was kind of "wait, why did that blow up?" kind of thing while playing.
Thanks for costructive comment :). I'd liked to improve that before the end of the compo, but didn't have time :_(