FoonLudum Dare ExplorerLD26 → TriNiTris (TNT)

TriNiTris (TNT)

By dariooligpi

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CategoryRankScoreCount
Innovation2183.16
Humor2602.20
Audio3832.31
Fun4062.53
Overall4082.79
Graphics4532.50
Theme4762.56
Coolness174428

Comments

arkadydracul 2013-04-29 13:12

Simple and good entry!

graytest 2013-04-29 18:59

Fun game.

geepit 2013-04-29 19:01

Really cool! Good idea

martze 2013-04-29 19:05

Interesting concept, but almost impossible. It's really frustrating how the blocks you're working so hard to build up keep disappearing on their own, even creating combos sometimes.

fuzzywuzzie 2013-04-29 19:08

Simple, but I like it!

dariooligpi 2013-04-29 19:36

Thanks to all :) It's nice to see so many comments :)

@Martze: mm game is still so hard? Just think that originally the interval for destroyin tiles of same colours was 5 turns instead of 8 :)

deathray 2013-04-30 00:48

Hmm. I couldn't tell if what I was doing was good or bad. Everything just vanishes...

skywolf 2013-04-30 07:33

It's a reasonable amount of fun! :D nice.

catman 2013-04-30 09:55

Simple and fun, the idea of reversing tetris is really good, nice job!

However, the destroying mechanics are counter-intuitive (one would think they'd be based on how you arrange the colored blocks) and the lack of a feedback when a cell is destroyed makes this worse. Try adding a "pop" animation when they get destroyed and the problem will go away!

Good job once again :)

dariooligpi 2013-05-01 13:19

good tip ;) thanks. I start immediatly adding the animation :)

hgouveia 2013-05-01 18:04

I was very frustrated to be honest hehe, but good game :D

qaterknan 2013-05-01 18:06

Funny idea (we actually had similar to this, so I am glad we afterall chose difefrent). It is simple and entertaining.

tifu 2013-05-09 11:39

Interesting idea, very hard, especially the last row, unless the block actually spawns on top of your column, I don't think you can move it in time, or if you can you'd have to be crazy fast. I like the way the text at the bottom tells you you're doing things wrong :P I think a "in X placements reds will disappear" counter would have helped a lot, or even just "in X placements a random colour will disappear" counter, so you know when it's happening, even reading the rules it was kind of "wait, why did that blow up?" kind of thing while playing.

dariooligpi 2013-05-12 11:59

Thanks for costructive comment :). I'd liked to improve that before the end of the compo, but didn't have time :_(