avh4 2013-08-27 08:17
There were too many instructions to remember all at the beginning, but I got the hang of it while playing. Maybe it could be harder, but I enjoyed playing to the end.
Foon → Ludum Dare Explorer → LD27 → NodeNetOS
By zathalos
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 136 | 3.65 | ||
| Theme | 161 | 3.65 | ||
| Overall | 217 | 3.44 | ||
| Graphics | 218 | 3.52 | ||
| Fun | 266 | 3.30 | ||
| Mood | 411 | 2.91 | ||
| Coolness | 1229 | 46 |
There were too many instructions to remember all at the beginning, but I got the hang of it while playing. Maybe it could be harder, but I enjoyed playing to the end.
Interesting game but against a proper opponent there seems like there would be no way to attempt to turn a game around. If you just recapture all buildings that get taken the game is determined in the first move.
Interesting game mechanics, as others say here however there is too much to remember. I liked it :)
Perhaps a scroll-over tip tool on each node to say what they are? This would make the decisions a bit more easier and eventually allowing the player to remember the nodes them selves.
Very clean, stylish, and interesting puzzle game.
I'd have liked to see more use for the Breaker or Remote Hacking abilities; otherwise, the game was very dependent on chaining Free Rez grabs in the first few turns, and blocking off territory. Perhaps if the AI had abilities similar to your own, it would be more challenging. That said, very fun and interesting concept. I enjoyed it a great deal!
Really hard to understand what i need to do. I am not good hacker :) Color and graphics =5
You know. Once i got it. I had a real good time. You've been bookmarked and added to my list of LD27 greats!
confusing to learn... but seems deep!
I'm having problems understanding the game. Somehow, I can complete a round but I couldn't understand why.
Cool game! I couldn't really remember what all the nodes did, and that was eventually my undoing.
I loved this game, and the process of figuring out each level was enjoyable in a way like Advance Wars/etc.
That said, I was lost for about the first 90 seconds (and slightly frustrated) because I did not understand the resource -> actions system, and also the initial placement of my home was not ever listed as a step, despite being quite an important part of the strategy. (Yes, I really somehow did not understand what was going on there. It boggles me too now that I know it.)
Overall, the concept and execution of this game is fantastic, well done.
confusing and i did not get the point,couldnt rate
Good execution, a bit overwhelming at first.
Some hover tips would be nice during the game.
fun :D
Very addictive, and excellent design, it doesn't even need a sound (its absense goes nicely with the hacking theme). I've gone through it two times, and I didn't get enough of this game, make more levels in a Post-Compo version! That's clearly the best game of Ludum Dare 27 for me.
Nice! One of my favourites so far. I didn't think the gameplay was too complex but as said below I do think tooltips could help as I couldn't remember what the abilities did. Other than that it was very enjoyable, but would like to see some harder levels. Nice work!
I have no idea what I'm supposed to do at first, have to reload and reread the instruction again to get it. And once I've had the hang of it, IT'S AWESOME! and pretty easy too (me thinks).
you got all my stars!
d(^________O
Overall: great stuff! Glad to see that Hackfield is not the only hacking-related game in LD27! Please, expand it if you can!
Innovation: slighty original but doesn't seem to be new.
Fun: Short, and AI seems to be simple. Gameplay was so simple that I didn't have to use abilities. I fell in love with the gameplay complexity, though.
Theme: five.
Graphics: neat, nice, purist, and clear.
Audio: N/A
Humor: N/A
Mood: well, I didn't really get the feeling of hacking. This is the weakest part of the game, but I can forgive it, actually.
Too much information at start to remember. No fun.