Gophers by randomhuman 2020-04-23T04:06:28Z
Although lacking in actual gameplay, the world and storytelling kept it engaging. The dull tones helped a lot with setting the atmosphere of the game as well. Also extra points for using Godot.
Foon → Ludum Dare Explorer → Users → rainbowism
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Socks | jam | 1481 | 3.38 | 3.08 | 2.90 | 3.72 | 4.30 | 2.94 | 3.32 |
| 2015 | 33 | You are the Monster | The Forgotten | jam |
Although lacking in actual gameplay, the world and storytelling kept it engaging. The dull tones helped a lot with setting the atmosphere of the game as well. Also extra points for using Godot.
Simple, fun, and to the point. Brings back childhood nightmares of all the ice sokoban puzzles in retro games. Highscore was 38 on the first run, but couldn't quite beat it in the next 15 minutes.
Fantastic art and aesthetic, but the leading story made it weird to jump into shooting some guys. Nonetheless a good entry. Keep up the good work.
The gameplay loop was a bit lacking, but flipping the tower defense idea around was neat. It didn't feel worth it to run all the way back for a new weapon in the 2 runs I played. Great music, and sprites for what was there. It felt a bit barren without any doodads or variation on the ground. Overall nice entry, keep up the good work.
Cute tiny game. The fall damage was a fun way to spin the theme. The controls don't feel quite as tight as I'd normally prefer in a platformer, specifically with the interactions with wall sliding having seemingly no velocity cap(?) and jump velocity given how high you jump, but it's unreasonable to dedicate that much time to tuning the controls right from the start. The upside to it is that it made abusing the wall jump velocity very fun, to circumvent the fall damage by grabbing on just the right walls.
@rk3omega Ah, yeah you just accelerate to that speed cap so quickly that I didn't notice then. It's nice that it was fast but it definitely made for a tight window on any wall jumps you wanted to make going down longer walls. It wasn't too much of an issue on the short walls.
Cute platformer!
Personally the physics felt a bit loose to me, but the level design was lenient enough where it wasn't a huge problem. Comparing a 48 hour game's physics to Celeste's is a bit unfair though. I also wished that the reset was slightly faster to keep up the pace of the game.
The exploration aspect with the nice art made it really fun to map out the game to beat it as fast as possible. It was a bit hard to tell that there was a screen transition going down in the first screen though. It would be nice if there were markers of some kind to represent the transition.
For a solo endeavor, it was a really great game. Keep up the good work.
Adorable game with beautiful graphics. The intro was great! The controls were tight which made it a lot more enjoyable to go around and explore.
Fun little game. The writing was a nice change of pace for a jam game, along with the fantastic music to set the mood. The art style was nice, but did get a bit rough to stare at after a while.
The bugs with the physics were jarring to play with, but it didn't really matter too much for what the game was trying to do. The interact and jump button being the same was also kind of annoying for the couple of times where it was relevant.
Overall nice game. Good job!