FoonLudum Dare ExplorerUsers → rainbowism

rainbowism

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202046Keep it alive👥Socksjam14813.383.082.903.724.302.943.32
201533You are the MonsterThe Forgottenjam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by rainbowism

LD46 — Keep it alive

Gophers by randomhuman 2020-04-23T04:06:28Z

Although lacking in actual gameplay, the world and storytelling kept it engaging. The dull tones helped a lot with setting the atmosphere of the game as well. Also extra points for using Godot.

ADRENA-LINE by managore 2020-04-23T03:40:03Z

Simple, fun, and to the point. Brings back childhood nightmares of all the ice sokoban puzzles in retro games. Highscore was 38 on the first run, but couldn't quite beat it in the next 15 minutes.

Burn to Love by Croosle 2020-04-23T05:45:16Z

Fantastic art and aesthetic, but the leading story made it weird to jump into shooting some guys. Nonetheless a good entry. Keep up the good work.

Silicon Soldiers by Hueson 2020-04-23T03:54:38Z

The gameplay loop was a bit lacking, but flipping the tower defense idea around was neat. It didn't feel worth it to run all the way back for a new weapon in the 2 runs I played. Great music, and sprites for what was there. It felt a bit barren without any doodads or variation on the ground. Overall nice entry, keep up the good work.

Don't Drop The Egg! by rk3Omega 2020-04-23T04:21:01Z

Cute tiny game. The fall damage was a fun way to spin the theme. The controls don't feel quite as tight as I'd normally prefer in a platformer, specifically with the interactions with wall sliding having seemingly no velocity cap(?) and jump velocity given how high you jump, but it's unreasonable to dedicate that much time to tuning the controls right from the start. The upside to it is that it made abusing the wall jump velocity very fun, to circumvent the fall damage by grabbing on just the right walls.

Don't Drop The Egg! by rk3Omega 2020-04-24T14:55:51Z

@rk3omega Ah, yeah you just accelerate to that speed cap so quickly that I didn't notice then. It's nice that it was fast but it definitely made for a tight window on any wall jumps you wanted to make going down longer walls. It wasn't too much of an issue on the short walls.

Antarctica Story by Nghia Lam 2020-04-23T04:48:02Z

Cute platformer!

Personally the physics felt a bit loose to me, but the level design was lenient enough where it wasn't a huge problem. Comparing a 48 hour game's physics to Celeste's is a bit unfair though. I also wished that the reset was slightly faster to keep up the pace of the game.

The exploration aspect with the nice art made it really fun to map out the game to beat it as fast as possible. It was a bit hard to tell that there was a screen transition going down in the first screen though. It would be nice if there were markers of some kind to represent the transition.

For a solo endeavor, it was a really great game. Keep up the good work.

Pitcher and the Whale by sjandybae 2020-04-23T05:06:30Z

Adorable game with beautiful graphics. The intro was great! The controls were tight which made it a lot more enjoyable to go around and explore.

Koita and the Elder Relics by Toasted Oregano 2020-04-23T05:17:32Z

Fun little game. The writing was a nice change of pace for a jam game, along with the fantastic music to set the mood. The art style was nice, but did get a bit rough to stare at after a while.

The bugs with the physics were jarring to play with, but it didn't really matter too much for what the game was trying to do. The interact and jump button being the same was also kind of annoying for the couple of times where it was relevant.

Overall nice game. Good job!