tipyx 2020-10-06 09:32
Love the basic game mechanic!
Foon → Ludum Dare Explorer → LD47 → 15 Seconds time cop
By teonino, Alexandre Rousseau and Yasterazz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 904 | 3.42 | 22 | |
| Fun | 971 | 3.20 | 22 | |
| Innovation | 166 | 3.95 | 22 | |
| Theme | 132 | 4.22 | 22 | |
| Graphics | 1011 | 3.32 | 22 | |
| Audio | 786 | 3.15 | 22 | |
| Humor | 1050 | 2.31 | 21 | |
| Mood | 1274 | 2.90 | 22 |
Love the basic game mechanic!
I think this could have been awesome with the art but yeah, I had no clue what to do
Interesting concept, but quite hard
+It's an interesting concept and I'm glad you took the time to write a tutorial. I still didn't manage to find the traveller.
-making the pixel art to have crisp edges instead of blurry would improve the graphics!
Good work anyways!
I found this game really hard (except on easy mode :laughing: ) but I loved the idea. It has great potential to have more levels. To make it easier maybe it would be usefull to add some events/sounds for the characters to make.
Great concept, and the idea of having interactable items that change the character behaviour is really clever ! But even with that the game is still pretty hard.
I like the fact, that you have one shot at designating the time traveller, but you have as much time as you want to find him.
To make the pixel art have crisp edges like @patsui said you can do the following in unity:
https://stackoverflow.com/a/43321772
Nice graphics, but the gameplay is interesting. Probably the 15 sec is loo long? Not sure.
Nice graphics, the gameplay Idea was pretty good but didn't work for me that much.
Fun mechanics and the gameplay is interesting. The only thing I'd change is to give every single person something unique, now it's really hard to discern people. Partially that's of course the point, but it felt a bit unnecessarily hard to me.
This entry put the theme to great use; I loved it. It took a bit of time to understand what to do, but once I got it, I found it quite fun. A game all about patience and observation really took advantage of the loop mechanic as a means to that end, and I like how the actions are subtle enough that I was engaged in trying to monitor the activities of the individuals on the screen. The mechanic of triggering certain objects in an effort to draw attention to the time traveler was also a neat idea, as a way of verifying your guess on who the time traveler is.
The music was done well; I love how the beats match up to the timer. It had this slow, even and somber tone to it. The piano and strings fit with the concept of keeping to the time and having it loop over and over again. It's too bad the menu music doesn't loop, and also restarts every time you hit an option on the menu; I would have liked to hear that menu music loop continuously until the play option is selected.
I think the graphics weren't quite displaying as they were intended (as others have mentioned), but the designs and colour scheme seemed fine. At first, I also thought that distinguishing the colour scheme of the characters could be helpful, but I think keeping some of them similar colours put more focus on observing their behaviour rather than doing the process of elimination by colour. Limiting the colour of the outfits to a few colours made it easier to focus on groups while still watching out for each individual's behaviour.
Personally, this game is right up my alley. The gameplay and music are the outstanding aspects for me.