koalabear 2021-04-27 00:24
Nice !
Foon → Ludum Dare Explorer → LD48 → Tiny Dungeon
By swen
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 579 | 3.71 | 25 | |
| Fun | 348 | 3.76 | 25 | |
| Innovation | 1460 | 2.80 | 25 | |
| Theme | 889 | 3.65 | 24 | |
| Graphics | 981 | 3.63 | 25 | |
| Audio | 643 | 3.50 | 24 | |
| Humor | 520 | 3.19 | 23 | |
| Mood | 655 | 3.68 | 24 |
Nice !
Solid foundation! The slime attack animation needs some tweaking though, it's too unpredictable.
cool little game
Great game! I'm not 100% sure why but the movement felt really satisfying, its so smooth. I became a pro a dodging those blobs xD
Cool game! The visuals have a clear style giving the game a very cohesive look. I kept running into a bug where my weapon would stop stabbing. Other than that the game is incredibly polished for a game jam, nice job!
I love rogue like !!
Good job! Procedural generation is not easy, but it look like you get throught it :).
Really nice. I hope you will continue development
@jorim The weapons have an attack cooldown so there is always a small delay before the next attack.
Are there any steps to reproduce this issue (like which weapon and where/ how to attack)? Might be able to fix it then :-)
This felt amazingly polished. Great Job! You should consider extending it with more content :-)
@swen I'm having trouble reproducing the issue myself now. It was the basic weapon, definitely wasn't just on cooldown. For the rest of the dungeon the weapon would remain ineffective and I couldn't attack any enemies. I think it either happened when entering a room or when bumping into a slime (with the bug in question bumping into the slime wouldn't lose me any hearts). Sorry the feedback is a bit vague, luckily if the bug is rare enough I can't reproduce it it will likely not impact too many of your players :)
@jorim No worries, I really appreciate you letting me know! The slimes only hurt you when they actually jump at you. I was bumping into them a bit too often during the early beginnings of development, thought that would make it a bit easier for new players.
Again, thanks a lot for taking the time and leaving a comment and reply!
Really fun and polished experienced.
Procedural generation is tricky and here it works like a charm.
Music is nice and doesn't get annoying even after a lot of repetition, sfx are all on point and create a nice 8-bit feeling. Same goes for the graphics, everything is simple yet effective and consistent. Gameplay wise the game is really fun, neither too easy nor too hard, and the attack mecanic with the mouse is a welcoming change to an otherwise classic formula.
Overall great job :)
@jorim I think I found the bug. I happend to me when holding the left mouse button continuously and navigating through rooms. But I am not sure if this is the exact thing that is causing it. Again, thank you for reporting this.
Edit: I am suspecting that "blurring" the window during input might cause this issue. To reproduce this bug I could hold down my mouse button and move keys + click on the fullscreen button and resize the window. This doesn't throw an error in the console either, but what I do notice is that you also keep moving towards your last pressed direction, even when letting go of the awsd keys.
I'm thinking this has to do something with Chrome and the Unity Web Player as the attack is just a simple if mouse button is pressed in an update loop. But I could be wrong there of course.
Cool little dungeon crawler. It's satisfying to really clean out a level and get all the gold possible. After the first level I almost never had enough to buy something, though.
I'm not sure why, but I really like the zoom-in on death. Seems like a neat little flourish.
My best run was to floor 6 by just dodging all the enemies lol. Fun game :)
Solid, cute game!
I wasn't able to survive very long! :)
Cool stuff, effective art style, a few different enemy types, procedurally generated levels, and various upgrades in shops -- a lot to like!
I made it to the final boss, but lost the fight. I couldn't tell if I was hitting him. The other enemies I got a sound effect and knockback when I hit them, but it didn't seem to do anything when I hit the boss. I was unsure if he was taking damage, or if I had to do something else to hurt him... if that was the case I could have used a "ping" invincibility sound as a hint.
I liked the little green blobs, their leap was a good attack. Easy enough if you are patient and careful, but can get you if you're not careful or if the room gets busy.
Nice entry!
@pkenney A 'ping' invincibillity sound would be a nice addition :-)! You can only damage the boss when it's stunned which you achive by making it jump against a rock. I should probably have put a "starting" rock in the rock where the boss would jump again instantly (as onboarding).
Thanks for your feedback and ideas!
Oh - I never figured that out, and probably never damaged the boss, then!