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Exterminate 48
Exterminate 48
By codexus
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Graphics | 23 | 3.69 | | |
| Community | 35 | 3.63 | | |
| Theme | 48 | 3.62 | | |
| Fun | 59 | 2.96 | | |
| Audio | 70 | 2.44 | | |
| Overall | 73 | 2.96 | | |
| Humor | 106 | 1.82 | | |
| Coolness | 110 | 4 | | |
| Innovation | 123 | 2.62 | | |
Comments
The game played well, and everything worked as it should. My only real problem was that I found the AI to be more random than anything. Almost every time I lost, it felt less like I had messed up and more like "why didn't that robot shoot like it normally does?" If the AI were a bit more consistent, solving the puzzles would have felt like less of a game of chance.
Either way, for 48 hours of work, it's great. Thanks for the game :)
someone
2010-08-23 05:06
Love the graphics.
jakkarth
2010-08-23 06:34
Good gameplay. I'll admit I intentionally got shot a few times after I heard the death noise! Nothing too revolutionary in terms of mechanic, but nicely implemented. The background was a little dizzying, adding to the challenge. Nice work!
covenant
2010-08-23 06:43
Fun, although I got stuck in level 7 or 8... The backgrounds were gorgeous, how did you do them? Pre-rendered or procedurally generated?
eli
2010-08-23 13:25
Definitely a stronger entry. I love the look and feel of the game. A bit simplistic, and I got stuck because the tanks need to be perfectly timed (if there is one tank left, you lose the level).
The sound effects and particles/backgrounds are excellent. I like the character animation too, as well as the tanks. A little more cleanup in gameplay and this would be a great game. Also: Maybe some powerups, or collectible items?
Really nice! Simple but effective. I agree with LastBanana about the seemingly random AI, and I didn't get far through before getting stuck (also about level 6 or 7). But fun, simple and clean. A great accomplishment, well done!
LOOKS AMAZING. It's a bit slow and cumbersome, but that's me being REALLY nit-picky, as what you have is quite impressive.
Congrats!
You get an extra star for allowing me to stand on a Dalek's head. :)
codexus
2010-08-24 07:03
@TheLastBanana: The AI is actually fully deterministic but I guess it can be a bit hard to predict if you're not the one who wrote the code.
@Covenant: Pre-rendered with a few filters.
All the levels can be beaten with a few tries (which I hadn't really tested when I submitted the entry, lol) so keep playing! ;)
Thanks for all the great feedback so far!
spooner
2010-08-27 13:52
Nice pretty game; decent puzzling action. If only you'd used Tom Baker as the player, you'd have had 5* in everything :$
pekuja
2010-09-04 15:27
I thought it was pretty annoying that there was nothing I could do if there was just one robot left. This was especially annoying if I had to make them shoot in weird angles. The bits where they needed to shoot in a straight horizontal or vertical line weren't too bad, but then they were also all very similar. It would be nice if the robots had laser sights and clear indicators for when they will fire, and if you were only required to kill all but one of the robots.
The levels were challenging up to the point where I needed to jump between platforms. Sometimes I managed to time it, and I dont know if it's input lag, or me having a really hard time judging jump distances but something doesn't feel right. Other than that, great game :)
drpetter
2010-09-06 15:03
I find it scary that my girl avatar has a man scream. Other than that, pretty clever level design and decent fun. Not as puzzly as I had feared. It's easy to get into the gameplay with those initial levels. I actually got pretty far before I realized I could jump... Apparently you can sneak past robots without falling off the platform, if you're careful. Not sure if I should compliment player movement, in case that's a default part of Unity. It's smooth and comfortable though.