tehalynn 2010-08-23 10:16
The chargers and the fire's were decently fun. I didn't know what to do against the spring though.
You have some interesting enemies, but as it is right now, I'd call your entry more of an enemy showcase than a game.
Foon → Ludum Dare Explorer → LD18 → Weapon-E
By hukacikanaka
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 70 | 3.42 | ||
| Innovation | 84 | 3.00 | ||
| Audio | 107 | 1.94 | ||
| Humor | 112 | 1.75 | ||
| Graphics | 123 | 2.37 | ||
| Fun | 128 | 2.26 | ||
| Overall | 130 | 2.37 | ||
| Coolness | 166 | |||
| Community | 167 | 1.14 |
The chargers and the fire's were decently fun. I didn't know what to do against the spring though.
You have some interesting enemies, but as it is right now, I'd call your entry more of an enemy showcase than a game.
Okay, I hate springs too. The sound gets grating after a while, and it's just annoying to deal with the springs. I did get to level 6 briefly. I couldn't bare trying to get rid of the spring for a third time. The concept could be fun, but in this state it's not.. The graphics are serviceable.
Not really sure what to do in the third level. I played around with the spring guy for a while but never worked out what I was supposed to do. I went to the door and it did nothing.
A decent attempt, and maybe the enemies get more interesting after a while, but unfortunately I've not been able to experience them :(
Crashes under Wine, unfortunately.
Aarrgh, springs!! Eventually got rid of the one on level 3, but was too frustrated by then to get past level 4...
A good effort, control was nice and smooth and the graphics were good enough to do their job of letting us discern different enemy types.
Would've been more interesting if there were interactions between different enemy types, but I couldn't find anything like that up to level 4?
No, I'm not replaying that stage again. Got to the second one after the tutorial and died right at the beginning. I'm guessing that a faster way to remove the spring enemy is to get it close to other harmful ones, rather than somehow bouncing it off-screen like you typically do when it's alone. Problem is that the other enemies quickly destroy each other once you get nearby. What I do love though is the really weird collision system where you can hang by your nose off a ledge. Infinite retries without dropping back down to previous levels would have made this more enjoyable.
I thought this was pretty cool. Making the spring tension build up was a new one, but it seemed to make an awful lot of noise, and not work very reliably. The game was also a bit difficult.