FoonLudum Dare ExplorerLD27 → Convey

Convey

By zanzlanz

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CategoryRankScoreCount
Theme224.06
Overall323.94
Fun413.81
Audio433.67
Innovation1003.75
Graphics1483.69
Coolness180617

Comments

brunodev 2013-08-26 00:25

Great work as always Zanzlanz! I just wish this game could have a continuation or something, its just great!

zanzlanz 2013-08-26 00:35

Thanks BrunoDev! Adding 10 characters was hard enough, I don't think I could make a single more right now! xD
Maybe in the future though. Thanks again!

boodog 2013-08-26 03:31

Really good game zanz! It's really fun! :D

terrabyte 2013-08-26 08:20

Awesome work! You've thought of a really cool concept and made it work well! Looking forward to any future extras :)

puzzlem00n 2013-08-26 17:11

Phew. That was great! After a few playthroughs, I got to 8 very happy and 2 happy. Great concept, nice work! Constructive criticism: It's a bit hard to have time to read what they're saying fast enough, and it would be nice to be able to mouse over people at the end to see there happy score.

tehpencilmaster 2013-08-26 21:29

This game is really fun and addicting, it's like FLIPTRIS, just it's more easy xD

entity2d 2013-08-27 01:41

Very cool and original game! Great work, man!

pbdiode 2013-08-27 15:34

Great job!

zanzlanz 2013-08-27 21:51

Boodog: Thanks Boodog! I'm happy you were able to join me in LD this time, it was a blast!

Terrabyte: Thank you very much! I think this would be an interesting thing to expand upon, maybe even make a mobile app for it.

Puzzlem00n: Hey, thanks for comin' by! Yeah, the 10 seconds theme was really tough (I hate timed games to begin with). I decided to make a game that didn't really have a consequence for making a mistake, haha! If I were to continue the game, I'd change the timing to 20+ seconds or something. Your recommendation about the score on each person is nice. Their smiles give it away, but an extra verification would definitely be great.

TehPencilmaster: Haha, thanks dude! I'm glad it's not very difficult! And nice game, yourself! I was very happy you decided to join with me :D

Entity2D: Thanks for commenting, and also for joining the stream! I'm glad you made it for the Jam, haha good job! :D

pbdiode: Thank you XD

zanzlanz 2013-08-27 21:51

I meant to get to the comments yesterday, but I wasn't able to, haha. I hope everyone is having a fun time playing and voting!

martin_monosys 2013-08-31 21:50

Hmmm, seems lie a nice enough idea, it's just a bit difficult to choose the correct lie to tell the people to make them happy... not sure what that teaches us, learn to lie faster ?!? :) Anyway, the game was cool, got a lot of good content in 48 hours!

zanzlanz 2013-08-31 23:13

Hello Martin_Monosys!

Haha, the 'lying' portion of the game was unintended, but it is something I tried to factor out. Unfortunately I wasn't sure how to do it, so I just stuck with it. Another lesson you could think about is 'the truth hurts'. Good point nonetheless! :)

Thanks!

toadfrogs 2013-09-01 02:28

I like this xD ... Good job :D

bneutral 2013-09-01 04:59

I enjoyed it. I don't think the time limit made the game "better" than it would have been without it though.

zanzlanz 2013-09-01 21:48

Roan Contreras: Thanks for commenting/rating! It was a fun weekend, but very tiring.

BNeutral: I totally agree. Didn't know exactly how to get around it. 10 seconds is a bit too short and I would have gone with 15 seconds, 20 second, or not time limit at all if this was a serious game. Thanks!

xhunterko 2013-09-13 07:42

Okay, very nice. You made me smile. The text goes by a little too fast maybe though. It was a bit hard to make a decision like that.

capro 2013-09-15 09:10

Awesome game. You did a great work here. Maybe you can make more levels and try to sell it. I think people will pay for it. :)

zanzlanz 2013-09-16 21:41

xhunterko: Thanks! I understand how fast it goes, and it definitely was something I wanted to rethink... but... 10 seconds! Haha, after playing a few times, you start to get in the swing of the conversations. In a remake, I'd love to change the time limit, as I mentioned in my previous comment. :)

Capro, I'd love to concider making it a bigger game! I've never put a price tag on my games yet, but if I could make this for the mobile/iOS platform, I'd wager some people might support the game. Thank you ;D