Colony: Asteroid by Space_man 2014-12-11T02:44:00
Now this was cool.
I love strategy/colony building games. Nicely done dude! Hope you add to it!
Foon → Ludum Dare Explorer → Users → celanova
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Super George | jam | 777 | 2.87 | 3.00 | 1.91 | 3.30 | 2.87 | 3.52 | 3.05 | 2.50 | 35 |
Now this was cool.
I love strategy/colony building games. Nicely done dude! Hope you add to it!
Aha, this is actually quite like our game, just more streamlined. It was our first shot at making a game with no prior experience, so if you could come over and check it out I'd appreciate it!
Overall very well done. A lot of fun to play.
Ah - sorry friend. I forgot to rate.
Also, I scored 683! Nicely done haha
Well done! Interesting narrative, and very cool mechanics with the moving platforms. However, the jumping and movement felt a little bit stiff. Otherwise, I had fun and enjoyed the ride.
No link mate :(
WOW! This is very innovative and challenging!
Very nicely done! I like how you must pay lots of attention, and plan your moves carefully.
Excellent game!
Elegant and quite addicting. Nice job.
Large game, but very interesting. Played with a friend of mine and we got a solid 30 minutes out of it haha, nicely done mate.
@SinistraGames Haha, yeah we used a few sleeping bags piled on each-other to make a nice acoustic environment. We added the voices in the last few hours, just for the cheesy feel. Glad you enjoyed it, it is our very first game! :)
@BoxedMeatRevolution
Thanks for the feedback! I also encountered the troubles with boxes going through walls, and the only guess we had was the fact that we had to use a totally separate script for the healthkit boxes, which had their collision set up oddly, apparently. Also, we really could never figure out why the enemies would totem pole up, haha. We were considering making them form up as a giant robot for a boss of some sort, but we ran out of time.
@Gread72 Yes, we had considered this, but due to time constraints and the fact that it's a bit funny when the enemies go flying (but don't take any damage, mind you!) we decided to keep it :P
@C63industries Haha! We had a fun time messing about with the physics once we figured them out. The death animation was very enjoyable for our main coder, and we all laughed when we saw it.
The sword blocking damage and pushing things is a feature, not a bug! haha
@Kaijuu care to elaborate?
The core mechanics were interesting, however I could not figure out how the scoring system worked. Nice music and atmosphere though.
Kind of simple not in a good way