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celanova

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201431Entire Game on One ScreenSuper Georgejam7772.873.001.913.302.873.523.052.5035

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by celanova

LD31 — Entire Game on One Screen

Colony: Asteroid by Space_man 2014-12-11T02:44:00

Now this was cool.

I love strategy/colony building games. Nicely done dude! Hope you add to it!

Meme Pixels THE GAME by TrentSterling 2014-12-11T02:29:00

Aha, this is actually quite like our game, just more streamlined. It was our first shot at making a game with no prior experience, so if you could come over and check it out I'd appreciate it!

Overall very well done. A lot of fun to play.

Meme Pixels THE GAME by TrentSterling 2014-12-11T02:32:00

Ah - sorry friend. I forgot to rate.

Also, I scored 683! Nicely done haha

Once upon a time... by Frankus 2014-12-11T03:04:00

Well done! Interesting narrative, and very cool mechanics with the moving platforms. However, the jumping and movement felt a little bit stiff. Otherwise, I had fun and enjoyed the ride.

Snow Fight by Outbreak 2014-12-11T02:46:00

No link mate :(

Blind Spotted by snapman_GT 2014-12-11T02:50:00

WOW! This is very innovative and challenging!

Very nicely done! I like how you must pay lots of attention, and plan your moves carefully.

Excellent game!

Cat-ana by Valandre 2014-12-11T02:26:00

Very well done! Controls are a bit odd as people said, but an interesting mechanic indeed. Doors to other levels are a bit difficult to grasp at first, but once you get it you're in for a heap of fun!

Sweep Stacks by excaliburjs 2014-12-11T03:27:00

Elegant and quite addicting. Nice job.

MINIMALISTIC MASSAGE (squirrels in space) by JeremyK 2014-12-11T02:42:00

Large game, but very interesting. Played with a friend of mine and we got a solid 30 minutes out of it haha, nicely done mate.

Super George by celanova 2014-12-11T02:51:00

@SinistraGames Haha, yeah we used a few sleeping bags piled on each-other to make a nice acoustic environment. We added the voices in the last few hours, just for the cheesy feel. Glad you enjoyed it, it is our very first game! :)

Super George by celanova 2014-12-11T02:57:00

@BoxedMeatRevolution
Thanks for the feedback! I also encountered the troubles with boxes going through walls, and the only guess we had was the fact that we had to use a totally separate script for the healthkit boxes, which had their collision set up oddly, apparently. Also, we really could never figure out why the enemies would totem pole up, haha. We were considering making them form up as a giant robot for a boss of some sort, but we ran out of time.

@Gread72 Yes, we had considered this, but due to time constraints and the fact that it's a bit funny when the enemies go flying (but don't take any damage, mind you!) we decided to keep it :P

Super George by celanova 2014-12-11T03:07:00

@C63industries Haha! We had a fun time messing about with the physics once we figured them out. The death animation was very enjoyable for our main coder, and we all laughed when we saw it.

The sword blocking damage and pushing things is a feature, not a bug! haha

Super George by celanova 2014-12-11T17:52:00

@Kaijuu care to elaborate?

hubble-bubble by 2193q 2014-12-11T02:53:00

The core mechanics were interesting, however I could not figure out how the scoring system worked. Nice music and atmosphere though.

Where is my sword?! by Kaijuu 2014-12-12T23:09:00

Kind of simple not in a good way