Cable Theory by hadesfury 2014-08-27T17:41:00
Love the art and audio design, but as has been stated before it would go a long way with a bit more information on how to play. Also is this meant to be a multiplayer game?
Foon → Ludum Dare Explorer → Users → AtsK
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Transceiver | jam | 522 | 3.00 | 2.27 | 2.70 | 2.79 | 4.42 | 3.33 | 4.00 | 50 | |
| 2014 | 29 | Beneath the Surface | In The Clouds | jam |
Love the art and audio design, but as has been stated before it would go a long way with a bit more information on how to play. Also is this meant to be a multiplayer game?
Thanks for the feedback and for submitting the .dll fix!
The initial idea was to make an atmospheric puzzle game/experience. Movement and base mechanics/systems got in and so did a subset the visuals but actual puzzle implementation did not. Just ran out of time to add enough substance, there is always the next LD then.
Cool ideas for mechanics. Movement would do with a bit more polish though. Also when playing the web version right mouse button brings up a menu which is unfortunate.
Indeed really hard and indeed a very cool low-fi look :)