FoonLudum Dare ExplorerLD38 → World of Ghost

World of Ghost

By matsoj15

View on ldjam.com

CategoryRankScoreCount
Overall2.429
Fun2.289
Innovation2.289
Theme2.6210
Graphics2.3710
Audio2.008
Humor1.607
Mood2.579

Comments

rokasv 2017-05-03 11:31

Took me 2.5 minutes to realize I have to click the jelly for the action menu. Having to restart the game manually on losing is dreadful. There is no reason for the action menu to exist (apart from the cool smooth-in animation) because you've got the same icons at the bottom. Happiness is free, making it only an exercise in clicking. Colors are -solid-, same goes for icons and music. My ghost evolved.

The main problem is that the stats aren't connected and the gameplay boils down to "Fill fork - refill happiness - fill pear - refill happiness - do code twice - repeat" and once you figure out a game, there's no incentive to keep playing it other than for the curiosity of the evolutions, which you would probably just look up online.

udo 2017-05-10 11:13

While I'm not usually partial to "progress quest" / tamagochi-style games, I did like the simplicity of the design and the look of this one very much. Very simple game, well executed :)

superbusyrobot 2017-05-15 23:56

I went ahead and read the comments here to figure out what was going on, and couldn't help but notice some of the ending text could probably stand to be corrected too. So kind of lower ratings for being a little less than intuitive here, but I do like the idea, and as udo mentioned above, it does definitely feel like Tamagotchi's system of maintaining a pet.

But it's still fairly entertaining nonetheless, and with a little bit more explanation and some minor corrections it would be fairly solid. I'm not sure if there's any 'win' conditions other than just trying to keep the pet alive, but that might be something to consider when working on this game or others in the future.

glitchy-pixel 2017-05-19 23:53

Once you get the mechanic on how to balance all ofr your stats it becomes fairly easy. Too bad there's no sound, it wuld have been very helpful to have some feedback of any kind for your actions.

I ended it too quickly perhaps, maybe having more objective other than "survive", and maybe have more reactions to your lovely ghost would have improved the game.

In any case I had fun and it felt cute, good job!