good-enough 2019-04-30 02:24
Source code coming soon... It and the other releases are on my Gamejolt page.
Foon → Ludum Dare Explorer → LD44 → Dissuasion
By good-enough and royallion
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 988 | 2.92 | 34 | |
| Fun | 1045 | 2.58 | 33 | |
| Innovation | 527 | 3.13 | 35 | |
| Theme | 866 | 2.95 | 34 | |
| Graphics | 944 | 2.75 | 34 | |
| Audio | 480 | 3.13 | 35 | |
| Humor | 894 | 2.06 | 32 | |
| Mood | 560 | 3.30 | 35 |
Source code coming soon... It and the other releases are on my Gamejolt page.
This guy is not hiding it's password well enought
A button to skip the really long intro sequence would be nice. I only got to play for a minute or so before I did something wrong and the game ended, and I didn't have the patience to try again.
@sylvie Right, I was just past the deadline, and I hadn't even gotten a build out yet, so I just patched it together so that it was barely playable.
Thanks for playing it at all though!
webgl build doest loading(
@team-on Sorry about that, it was the best webgl build I've ever made though, thanks I think to Unity's new modular system, as well as my using mostly svg files. I don't know why you didn't get it to load though... The only thing I found wrong with it was that it didn't really seem to fit in GameJolt's player window or something. The download is only twenty something megs if you have Windows, and then you can play it full screen.
Hi! I played your game and It isn't clear what message is right or wrong. I read them in hurry and some of them seems correct, but turn out wrong.
I think it will be better to monitor screen on full screen.
But good job! You made a game!
@jestemstefan You're right. It is not easy to know what message is going to influence somebody, and that is part of this game. It is up to you to read the messages and try to think what kind of effect it would have on somebody from the other side.
Lol "good job, you made a game" I know, right? I've been making games for so long, but I've always been far too methodical, and that kills me in game jams. I've only completed three out of the seven or eight Ludum Dare events I've participated in...
@good-enough Finishing is a skill! I made 20+ prototypes and only 3 simple games
This game has a very interesting premise, but I think there should be an option to skip the long text sections. I enjoyed reading the messages and I really think this could be polished up more and become addictive. nice entry! good job :thumbsup:
Good storyline, but I got caught by the Order very quickly 2 times in a row and I didn't have the patience to go throught the intro for the 3rd time. Please mention my name here if you add an option to skip the intro. I'd like to try this game again. :)
Great story... music + story really got me into it. At first I was about to just hit close and move on because it was taking too long, but then it hooked me til the end. Speaking of, I love the ending.
Goodbye.
@lazertrax, @nava, @david-greene:
Thanks for the comments everyone! Like I mentioned in my 'making of' post, I'm a pretty slow programmer, and I ran out of time to do anything but this. In fact, I went over the time limit by ten or fifteen minutes just trying to get a stable build. That being the case, I really don't want to fix anything else, as I feel it would only be adding insult to injury, so to speak.
About being caught by the Order... Yes, I originally intended to let you live for more levels if you did well on each one, and got out in time, but realistically, that would only be delaying the inevitable. You're going to get caught, it's just a matter of when, and how much of an impact you can make before that.
Thanks for playing!
very interesting game. I liked the idea a lot. Only thing: at first I was put off by the progress bar moving and thought that I had to send or reject immediately, and that made impossible to read everything. Then I saw that messages could be queued and relaxed :) The music is very engaging. The storytelling is great but I would have made the typing a bit quicker, showing more text in one time. Anyway, with the short time you did an incredible job!
@tommyflower Thanks for such a positive review, and for getting me up past 19 ratings! (i'm assuming it *was* you..) Yes, the top progress bar is for the loading in of new posts, and the bottom is for the dissemination of sent ones.
I always make bad decisions in games like this :smile: but I found it interesting. It's a cool concept and I encourage you to dive back into development to add all the stuff you wanted before LD time ran out.
@schizoid2k yeah... probably not. I have several other apps that I actually use somewhat regularly that need work. Especially one that needs just a couple of days before I can release a big update.
Also, I am not particularly endowed with free time. I'm a handyman, and I keep having to turn down jobs because I just don't have the time. So, yeah, I take every Ludum Dare I can, but I don't have much time for programming apart from that. dang life! :P
Nice worldbuilding and concept, but I found the gameplay to be overly confusing. I was not entirely what I was meant to do, and the messages were just a bit too fast, by the time I grasped the idea.
Nice narrative game ! I loved how you tried to give the player more information about the world through the different messages...and some of them are really on point !
Pros : - Great mood and world - Each message is fun to read - Music is great
Cons : - Lengthy intro, when your best world-building is found in the game itself - Unclear mechanics
All in all, great job !
WebGl build works for me, but can't seem to find the password..
@thatsommes In the description: > Oh, and if you get stuck trying to find the password, it is sometimes written backwards; the whole string, the individual letters, or both. It is never shuffled though, so just try it forwards and backwards.
Also, the location is randomized each time, so if you reload the player, you may have better luck.
A very curious game. The intro made me think that was the actual game at first, but there we go. It almost feels like a game jam spin on something like Papers Please.
Very nice work. I like games that spin a bit of a narrative. The artwork is cutesy and the music fits nicely.
Like some others have said, a skip button would be very nice, and perhaps a few sound effects.
Atmospherically dense, the sound track very much contributes to the eerie feeling. Strangely, the web build wouldn't launch for me on Chrome, but worked fine in Firefox thankfully. The exposition at the beginning is well written, but could maybe be shortened a bit (plus there should be a way to skip it, so restarting the game isn't a pain). The final "Goodbye." felt impactful. Good work!
Good story, great atmosphere, good music. The actual gameplay mechanics I did not quite understand, because the Order was knocking at my door too soon. Good work! :thumbsup:
Good story, and the intro tells it really effectively. The gameplay's quite good too, and I could see it being expanded into having additional dimensions revolving around organising a resistance, making contacts with sympathisers and avoiding attempts at infiltration and the like. The "life as currency" aspect doesn't really seem to come into it as it is, except as an aspect of the backstory.
Good game overall, great writing, really sucked me in.