FoonLudum Dare ExplorerLD22 → Lonely Space Marshal

Lonely Space Marshal

By zuieni

View on Wayback Machine

CategoryRankScoreCount
Coolness1100
Audio702.66
Fun792.38
Humor1021.62
Mood1111.86
Overall1112.35
Graphics1412.05
Theme1451.83
Innovation1501.53
Community2512.70

Comments

captainfresh 2011-12-20 07:34

Simple game, lacked depth.

zuieni 2011-12-21 07:13

Yeah I know ;) thanks for playing

sko 2011-12-22 00:11

It was fun. I wasn't able to beat the boss, despite making it through the entire level without dying once on the first try. Can't say I see how this fits more with the theme 'alone' than any simple platformer in general, though.

nibelung 2011-12-22 09:49

It's quite fun, but I actually got to the boss without shooting once, I thought you had to jump them :D
Killing the boss was rather difficult without shooting, if not impossible haha.

zuieni 2011-12-22 17:55

The enemy is way to easy and I feel bad that I ran out of time to add more.. and the boss, well I made it when it was 30mins to go of the time so it sucks ;)
@Sko, I had some trouble to come up with an idea for the "alone" theme, so your right about that.
@Nibelung, thanks for that feedback, that means I should inform my players of the controls before they start playing. I have a menu if you press escape, but the menu should be before the game starts or something.
Btw, I'm going to use some of the ideas I came up with during this competition and everyone’s feedback to make a "real" balanced game. Like Contra ;)

summaky 2011-12-25 16:28

It wasn't very challenging until the boss, which is too hard compared to the rest of the enemies. I can't seem to see the alone theme here besides that the player is the only human, is that what you were after? The music and the sound effects are OK.

zuieni 2011-12-26 23:36

@summaky, it was kinda what I had in my mind but as I did not finish the "intro", the plot is missing.
And for the music/effects I used autotracker-bottomup and sfxr, so I can not take any credit for that.

mjiig 2011-12-30 22:06

Not sure what's wrong, but it immediately tells me that I've died, and to press the action key to continue. After some random key mashing, hitting the space bar makes it go black, then fade to red and tell me I've died again. It doesn't really stop...
Ubuntu. Oracle JRE, not OpenJDK.
Thanks

zuieni 2012-01-02 14:35

@Mjiig, sorry for the lack of information on what key to use ;/ and I can not figure out why that is happening to you, I use openSUSE with Oracles JRE 1.6 and it is also tested on Ubuntu..

raptor85 2012-01-02 19:49

cool but a bit easy, the boss especialy (though when he showed up it totally surprised me, he shot me in the face immediately before i even knew he was there). after looking at his bullet pattern for a second though...just stand on the floor, he can't hit you there, and jump and shoot as he goes up, he comes back down just in time to get hit and you're back on the ground safe by the time he fires :D Love the music.

zuieni 2012-01-04 15:08

Thank you for playing Raptor85 and nice observations on the "boss" ;)

covebit 2012-01-04 18:01

Cool :)

zuieni 2012-01-05 15:57

Thanks ;)

make-a-game 2012-01-08 00:17

It controls well, but it lacks pretty much the rest. The music was nice. I reached the boss and I didn't understand if I was killed or if I beat it. I don't recall getting hit. I loved the moving platform jump sound bug. :D

stargoat 2012-01-08 01:01

Animation is charming, and the music is cool. Not much to do in it! But at least the basics work.

uzimonkey 2012-01-08 01:04

Controls were good and responsive.

zuieni 2012-01-08 02:59

Thanks for playing people! As I have said before, this game is rather lame and can improve in many ways!
@Make A Game, haha yeah the moving platform bug is just really bad collision detection by me ;) And it is not just only for the moving platforms, if you try to move against a wall and quickly move the other way, you will go through the wall :p
@Stargoat, I spent a little bit to much time on the animation on the dude because it was really fun and I have not done such animation in a long time, so thanks for that ;D
PS. Drunk comment so errors may occur... lol

ddrkirbyisq 2012-01-08 05:05

I know it probably wasn't intended, but I was thoroughly amused by the fact that by holding both arrow keys your character does the walking animation in place.

Not a bad attempt, but some quick easy gameplay changes would have made it more enjoyable, for example making movement faster and jumping less "floaty".

binarycoder 2012-01-08 07:00

Surprisingly fun, just didn't seem to fit the theme...

zuieni 2012-01-08 12:31

Thanks for the feedback

djcsdy 2012-01-08 17:00

It's no fun but it's quite well put together. Nice audio.

milo 2012-01-08 18:04

The audio is nice, and the walk animation for the player looks surprisingly good and smooth for a stick figure. I didn't really like the basic concept though, since it's been tried so many times before.

gavin_pugh 2012-01-09 03:23

I like it; controls are tight and responsive.

Had no trouble actually getting through the level. Died to the boss and got 5301 points. Having the enemies throughout the level do damage, and having little health pickups would probably be a nice addition to keep it interesting.

zuieni 2012-01-09 03:41

@Drebin, actually you get hurt by the enemy when they hit you and overtime you will regenerate your health. But because the game is extremely unbalanced the people who play the game will not notice this. I have analyzed my friends when they play the game and they did not notice that.
The character does also turn to red the more hits it takes ;p

voxel 2012-01-09 19:29

Really liked the way you display player health in this

zuieni 2012-01-10 01:57

@Voxel, thanks!
And thanks everybody who played my game :D