FoonLudum Dare ExplorerLD21 → Flight of the Cobra

Flight of the Cobra

By djcsdy

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CategoryRankScoreCount
Community3362.00
Audio3711.00
Graphics3752.20
Fun4072.00
Coolness418
Humor4411.14
Innovation4501.82
Overall4741.77
Theme4911.60

Comments

johnc 2011-08-22 18:38

Nice effort. Too bad you didnt finish it, I bet if you had spent the whole weekend this could have felt more complete. :P

zaron 2011-08-23 01:07

A bit bummed this isn't more fleshed out, seeing as it's the sort of thing I'm totally into.

If you decide to flesh it out more, might I suggest either slower movement or a Touhou-style "focus" button that slows the movement down for finer precision? It's not a huge deal here, but if things carried on too long it could become one.

Also, bullets show up under the player...? Can make it a bit hard to judge their relation to your little hit box.

But for five hours, not bad.

tcstyle 2011-08-23 15:57

This would be quite tough if the bullet collision were implemented.

djcsdy 2011-08-23 23:42

@zaron I was going to add a DoDonPachi-style button to fire a more powerful solid beam while also moving more slowly, but I didn't get that far :)

djcsdy 2011-08-23 23:45

@zaron oh and yes, bullets should definitely appear above the player. Had I implemented collision detection I would have fixed that but as it is there didn't seem to be much point.

djcsdy 2011-08-23 23:47

@tcstyle only the little red square would be vulnerable, so it wouldn't be quite as hard as it looks.

mtthwcmpbll 2011-08-25 23:52

Nice work for such a short timeframe - I like the simple asthetics and with the collision and a few sounds effects it would have felt like a bite-sized and to-the-point bullet hell shooter.

chaoslab 2011-09-08 10:20

Pity it wasn't complete, was enough to have fun mindlessly blasting stuff for a while though. :-)