johnc 2011-08-22 18:38
Nice effort. Too bad you didnt finish it, I bet if you had spent the whole weekend this could have felt more complete. :P
Foon → Ludum Dare Explorer → LD21 → Flight of the Cobra
By djcsdy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Community | 336 | 2.00 | ||
| Audio | 371 | 1.00 | ||
| Graphics | 375 | 2.20 | ||
| Fun | 407 | 2.00 | ||
| Coolness | 418 | |||
| Humor | 441 | 1.14 | ||
| Innovation | 450 | 1.82 | ||
| Overall | 474 | 1.77 | ||
| Theme | 491 | 1.60 |
Nice effort. Too bad you didnt finish it, I bet if you had spent the whole weekend this could have felt more complete. :P
A bit bummed this isn't more fleshed out, seeing as it's the sort of thing I'm totally into.
If you decide to flesh it out more, might I suggest either slower movement or a Touhou-style "focus" button that slows the movement down for finer precision? It's not a huge deal here, but if things carried on too long it could become one.
Also, bullets show up under the player...? Can make it a bit hard to judge their relation to your little hit box.
But for five hours, not bad.
This would be quite tough if the bullet collision were implemented.
@zaron I was going to add a DoDonPachi-style button to fire a more powerful solid beam while also moving more slowly, but I didn't get that far :)
@zaron oh and yes, bullets should definitely appear above the player. Had I implemented collision detection I would have fixed that but as it is there didn't seem to be much point.
@tcstyle only the little red square would be vulnerable, so it wouldn't be quite as hard as it looks.
Nice work for such a short timeframe - I like the simple asthetics and with the collision and a few sounds effects it would have felt like a bite-sized and to-the-point bullet hell shooter.
Pity it wasn't complete, was enough to have fun mindlessly blasting stuff for a while though. :-)