FoonLudum Dare ExplorerLD38 → Mimosa Fizz

Mimosa Fizz

By khaotom

View on ldjam.com

CategoryRankScoreCount
Overall3.335
Fun3.005
Innovation4.005
Theme3.005
Graphics3.335
Audio3.335
Humor3.003
Mood4.335

Comments

paperclipbadger 2017-05-01 20:13

Interesting concept. The geometry was confusing, and the lack of landmarks made it difficult to find the starting room once I'd found an instrument. It would have been useful to be given an idea of what the instruments looked like; I might've spent more time than I'd like to admit trying to grab the skybox. On the plus side, the mouse/keyboard controls are intuitive.

pkenney 2017-05-04 12:52

What wonderful sounds! This was a real trip. I liked that the goal and control instructions were clear without being heavy-handed, but then the space itself was deliberately confusing.

The disorienting geometry, the weird behavior of the shadows, and the trails left by carried instruments came together nicely. Actually I encountered a bug I rather enjoyed: I got "stuck" with the forward key always applied somehow, so that I could never stop moving. I didn't realize it wasn't supposed to be this way because it happened early, and so I spent a while circling back, trying to snatch the instrument on a fly-by, and then when I missed trying to do a tight 180 without losing my place in the world. A fun excursion but perhaps too overwhelming for the main experience - the bug was resolved when I hit A or D, the strafe cancelled the perpetual forward motion.

I definitely followed my own trail at least once, thinking, "surely this will return me to that eye I seem to serve" but alas only led to folly. LAter, I followed my on carried instrument's shadow, even after I ought to have known better! All to the better.

The only confusion that didn't add value was the specificity of where I had to deposit the instruments - I had placed them TOO close to the eye and they didn't count. Fortunately, there was an extremely clear scoreboard and so my mistake was quickly rectified.

Overall I think you've got about the right length of game for the bizarre experiential content here. Finally, the eye itself was a nice touch, kicked things in an occult direction and made think of being in some alternate Lovecraftian dimension that doesn't make human sense. I only wished the eye responded to my completion in a compelling way.

You've successfully created mind-bender - nice work!!

ratking 2017-05-06 10:19

This was quite something.

Interesting idea and concept, and the world was quite eerie. Love the trails!