FoonLudum Dare ExplorerLD21 → Who let the robots out?

Who let the robots out?

By wallacoloo

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CategoryRankScoreCount
Innovation853.50
Coolness1833
Community2472.45
Overall3182.67
Humor3521.45
Audio3711.00
Theme3762.44
Fun4072.00
Graphics4321.83

Comments

wallacoloo 2011-08-22 06:44

Haha, I just discovered a bug. When 1 robot is trying to deliver materials to another robot that is far away, the materials just get teleported. The robots don't bother to find a way to meet up. This is partially due to the pathfinding algorithm I wrote - I limited it to only calculating paths that were within 40 tiles for performance reasons.
Oh well, you can consider this a feature :P

geckojsc 2011-08-23 16:08

Wow, that's a neat and complex system you've made there! It's a shame there's not more to do, but you scored really high for innovation!

ratking 2011-08-23 19:09

Very complex game, huh. I like the building aspect of it, but the presentation is lacking a bit. There is seldom feedback for my actions (particles! sounds!), and the tiles are not so nice to look at - and there are so many of them ...
Perhaps zooming in a bit would be cool? Having a tutorial is great BTW, although the font was too small.

wallacoloo 2011-08-23 19:41

Yeah, I was rushed with the tutorial. I started it about 15 minutes before the entry deadline. I accidentally made the container too small, and fixed it by just shrinking the text instead since I was in such a hurry.

callidus 2011-08-23 19:42

nice idea and quite complex, good to have a tutorial but there didnt seem much to do after completing it.

mikolalysenko 2011-08-24 00:14

Well, this is a very ambitious and unusual game no doubt, and for that alone I am willing to give it quite a few points. However, it is also a bit unweildy at times and it is difficult to figure out what the goal is. The idea of programming the robots is really cool, but it seems difficult to use properly.

johnfn 2011-08-24 06:51

Very ambitious - something I like to see! Would like to see this game developed further also.

demonpants 2011-08-25 17:59

There is a lot to like here, but the main issue is the lack of feedback. My harvesters stopped harvesting and just clogged up my base once my base was "full," so I decided to build an expensive unit and it appeared to never get built. I was never sure the maximum amount of cost I could spend, how much I had, etc. So, I never made it past the turrets. The times I tried, I just got slaughtered. Sad, this seems like it would be very fun.

tcstyle 2011-08-27 20:03

I'm impressed. Quite a deep game for being made in 48 hours.
Unfortunately the interface and choice of colors isn't that good (pathfinding also an issue). With improvements in that part, this could made a great game.

hamburger 2011-09-05 05:38

Impressively ambitious! I love the idea of anything being programmable as anything. I'm glad there was a tutorial, but I couldn't quite figure out what I was doing. Needed more feedback for my actions; I could barely tell if I had guys selected or not, and whether they were acting on my commands or autonomously.