FoonLudum Dare ExplorerLD20 → Kokoriki for Ludum Dare

Kokoriki for Ludum Dare

By adeluiz

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CategoryRankScoreCount
Innovation653.3813
Fun1412.8513
Theme643.3113
Graphics593.5413
Audio1612.3113
Humor1242.569
Overall1153.0813
Community1932.258
Coolness2041

Comments

drpetter 2011-05-02 09:48

It's snowing, which is something even Sweden wouldn't expect in May.

Uh. Regardless of that though, the game is pretty charming. Very simple and focused, which is good. Looks nice and moves quite smoothly. I have two main gripes. The scrolling is a bit sudden, so I often move too quickly towards the edge only to be surprised by a huge bees in my face. I think the screen should be more centered on the player, although not completely locked. Just give more room at the edges so you can see what's ahead. Secondly, the bees take too many hits before they die. It's more like a boss fight than a normal enemy encounter. Mainly, this discourages new players. After a while I started to doubt if they could actually be killed, but then I did manage to off one. Might be able to use weaker enemies at first, in a different color, then introduce these ones, and maybe even vary their speed to shake things up. Instant death without even an animation is harsh and also a bit discouraging.

ratking 2011-05-03 12:17

Interesting gameplay idea, but as DrPetter suggested you should increase the difficulty slowly (bees taking hits, own hitpoints, whatever). The sound could be a little bit more fitting, too.
But I liked the atmosphere (bees in the night, what's not to like?), and the theme was served well. :)

the-jack 2011-05-06 19:44

Congrats on submitting your first game to the LD48 compo!

yrael 2011-05-07 17:46

Cool interesting idea. The difficulty curve is too steep, and dying on the last bee is really frustrating !

cosr 2011-05-10 03:51

I found that the player needs to get too close to the edge of the screen before it scrolls. Which can easily result in a bee getting the jump on you. I agree that it would be improved if the camera was a bit more centered on the player.