FoonLudum Dare ExplorerLD35 → Color Raid

Color Raid

By atmog

View on Wayback Machine

CategoryRankScoreCount
Coolness357
Humor4642.20
Audio4742.68
Mood6302.67
Fun6942.79
Theme7232.93
Graphics7612.46
Innovation7862.55
Overall8132.75

Comments

qikcik 2016-04-18 07:20

Nice :D

alphius 2016-04-18 16:45

That was pretty great ;)

gambitsunob 2016-04-18 18:33

It was difficult to tell if/when I was attacking.
And the controls were very weird at first (QZSD?) Thankfully you have it setup that I was able to change to a WASD setup.

atmog 2016-04-19 18:06

@Garrett Hoofman Yeah, I wanted to had some indications but I haven't enought times...
And ZQSD are the mapping for AZERTY, I forgot to change it before sharing...

luquio 2016-04-19 18:20

make it available for mac / web ... couldnt try it :(

pulsorhd 2016-04-19 18:28

Fun game, basic graphics, but it worked and was pretty fun. The controls are really strange, but after i changed them, the game became playable, atleast that's my opinion, still really cool game.

jok 2016-04-19 18:29

Fun game! More feedback when taking/dealing damage would have made the game even better! Liked the audio, great job!

teamsoulmyst 2016-04-19 18:32

Um what. Having the default controls as ZQSD would be much more workable if the menus had text instead of illegible boxes (Win7, installed both included fonts.) The music was nice, but while playing the game, I really did not feel like I got feedback for what I was doing.

arhpositive 2016-04-19 18:42

I think it was not possible to get a score if you die instead of using esc. It's a decent game, can be improved with a good scoring and combo system. Thank you for your entry.

james-coote 2016-04-22 17:48

Needs some differentiation between enemies, especially in the way they move. That way, it'd be possible to switch to one colour, collect all of that type of enemy and defeat them.

Currently, it's just a case of dodging the big mass following behind you and picking off the enemies that spawn in ones or twos coming from the other direction.

Was fun otherwise. The stickmen-like characters had a nice aesthetic to them that could definitely be expanded on.

atmog 2016-04-23 22:14

Even if this game is my worst game ever (only 8 hours...), thanks for all your comments guys !

They will help me to do better next time :)

gord10 2016-04-25 22:03

Pressing space did nothing for me.

iossif 2016-04-25 22:07

with a little change to the enemy movement, this could get a lot better fast :)
good entry for a few hours work!

zyxer 2016-04-27 21:18

Good game principle and well implemented. However i wasn't really able to develop a strategy how to use the color/shapeshifting. It would have been cool if you would have to look at color AND shape. And if all shape and color combinations hab different capabilities.

atmog 2016-04-28 22:35

@ZYXer Capabilities depending on shapes is a good idea ! I might add it if I'll work on it later

hpearson2 2016-04-29 16:55

A game in 8 hours is no joke, the controls at first was insane until I changed them. I should have read that first. Good work!