qikcik 2016-04-18 07:20
Nice :D
Foon → Ludum Dare Explorer → LD35 → Color Raid
By atmog
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 57 | ||
| Humor | 464 | 2.20 | ||
| Audio | 474 | 2.68 | ||
| Mood | 630 | 2.67 | ||
| Fun | 694 | 2.79 | ||
| Theme | 723 | 2.93 | ||
| Graphics | 761 | 2.46 | ||
| Innovation | 786 | 2.55 | ||
| Overall | 813 | 2.75 |
Nice :D
That was pretty great ;)
It was difficult to tell if/when I was attacking.
And the controls were very weird at first (QZSD?) Thankfully you have it setup that I was able to change to a WASD setup.
@Garrett Hoofman Yeah, I wanted to had some indications but I haven't enought times...
And ZQSD are the mapping for AZERTY, I forgot to change it before sharing...
make it available for mac / web ... couldnt try it :(
Fun game, basic graphics, but it worked and was pretty fun. The controls are really strange, but after i changed them, the game became playable, atleast that's my opinion, still really cool game.
Fun game! More feedback when taking/dealing damage would have made the game even better! Liked the audio, great job!
Um what. Having the default controls as ZQSD would be much more workable if the menus had text instead of illegible boxes (Win7, installed both included fonts.) The music was nice, but while playing the game, I really did not feel like I got feedback for what I was doing.
I think it was not possible to get a score if you die instead of using esc. It's a decent game, can be improved with a good scoring and combo system. Thank you for your entry.
Needs some differentiation between enemies, especially in the way they move. That way, it'd be possible to switch to one colour, collect all of that type of enemy and defeat them.
Currently, it's just a case of dodging the big mass following behind you and picking off the enemies that spawn in ones or twos coming from the other direction.
Was fun otherwise. The stickmen-like characters had a nice aesthetic to them that could definitely be expanded on.
Even if this game is my worst game ever (only 8 hours...), thanks for all your comments guys !
They will help me to do better next time :)
Pressing space did nothing for me.
with a little change to the enemy movement, this could get a lot better fast :)
good entry for a few hours work!
Good game principle and well implemented. However i wasn't really able to develop a strategy how to use the color/shapeshifting. It would have been cool if you would have to look at color AND shape. And if all shape and color combinations hab different capabilities.
@ZYXer Capabilities depending on shapes is a good idea ! I might add it if I'll work on it later
A game in 8 hours is no joke, the controls at first was insane until I changed them. I should have read that first. Good work!