Shape Lifter by IonProgramming 2016-04-19T11:36:00
simple, yet enjoyable
Foon → Ludum Dare Explorer → Users → TeamSoulmyst
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | Th | Gr | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Soulmyst | jam | 431 | 3.35 | 3.00 | 3.56 | 4.24 | 3.94 | 33 |
simple, yet enjoyable
This is beautiful and I wish it were easier to pick up. As it is, I quickly find myself overwhelmed as the shapes pick up speed and complexity faster than I can adapt to. Not that it seems to matter if I miss any shapes, anyway. It's a cool idea and the music is excellent, but the gameplay needs some enhancement and tweaking.
Today I found out that, in a pinch, llamas are a substitute for machine guns. It took me a bit to figure out the magic/human dynamics, but once I did it was fun to play. No one element of this game really stood out to me as exceptional, but as a whole it was a cohesive, challenging, and enjoyable experience. After being nearly pushed to defeat, I was able to build llamas using my castle as a shield and reach the critical mass (~2) llamas to crush any enemy spawns and take down the enemy ship.
Um what. Having the default controls as ZQSD would be much more workable if the menus had text instead of illegible boxes (Win7, installed both included fonts.) The music was nice, but while playing the game, I really did not feel like I got feedback for what I was doing.
It is really hard to see if the ship will fit through a hole, espetially with the navigation being really bouncy, even with the colour of shapes and colour of holes being matched. If it comes out allright, and no big movements are needed, it is pretty fun, if not, then it gets fustrating.
There is a white wall graphic style that really hurts the eye, the others are good.
fun game, nice art
Fun game
The pixel art is pretty nice and the game is functional, but it's tricky to know when to switch and what to be doing when one does. I'm not especially fond of the music, either. It's a cool idea, but it would be better if I had some indication of what was going on in the other world.
That was certainly interesting. I like the switching mechanic, but I was annoyed that the fighter was only useful if I had already closed to melee with an archer/wizard before switching to it, since it couldn't do much of the platforming. There were a couple points when I did manage to close, but was still unable to connect hits with an archer enemy. It got its chance to shine on the final boss though. I like how I was often better off if I picked my fights carefully, as taking a fighter against a fighter is often a brutal duel of attrition where I could have easily kited them down with another class, while a fighter-to-wizard battle is quickly and cleanly resolved in my favor. I did find it a bit odd that my starting life was 50, but after dying I respawned at 100. The bossfight at the end was cool, but it was over pretty quickly with the fighter's attack power.
Great graphics, enjoyable game, it is unexplainably laggy on my home pc tough :(