pixel-maniacs 2020-10-04 15:32
Cool concept and game! We're doing a raffle, who gets more than 92 points in this game (my record) gets a free shirt :) Just send us a screenshot of your highscore via pm :)
Foon → Ludum Dare Explorer → LD47 → Looper
By anguss
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1142 | 3.26 | 21 | |
| Fun | 995 | 3.18 | 21 | |
| Innovation | 1147 | 3.00 | 22 | |
| Theme | 761 | 3.65 | 21 | |
| Graphics | 1367 | 2.76 | 21 | |
| Mood | 945 | 3.25 | 20 |
Cool concept and game! We're doing a raffle, who gets more than 92 points in this game (my record) gets a free shirt :) Just send us a screenshot of your highscore via pm :)
hard
Nice idea for the game!
* I couldn't turn the sound back on after turning it off * the game was too slow at the start * When the speed was there it was pretty fun but I think it would have been better with continuous movement instead of discrete.
Still enjoyed it! Thank you for the game :smile:
Nice idea! I like how you could also use the A and D keys to move.
Cool idea and it works good! only issue I had and it could be a personal problem, but i feel like the controls should be inverted haha. Overall good job!
Nice concept, fun to play Good job!
Nice Hyper-casual game. My high score is 75
I always don’t know if I should press left or right. Very simple game, but also very test operation.
Good and difficult game concept, but I kept mixing up the tracks. Music was great, how come there's no way to rate audio?
Nice audio and good concept just I didn't understood this sentence "Can You Get To All 4 Stages?" ^^
Liked this entry ;)
My first play score was 79 and then I ended up not being able to beat that :laughing: I love that there's difficulty settings! I would like to see this game with the graphics fleshed out. I would also be interested in seeing how it played with 3 "lives".
Nice little casual game. Could easily be a little mobile game. Nothing much to add that hasn't been said. Like others I was often confused by which button to press to go in/out. Could possibly be solved by the player being static on the left or right of the loop and the obstacles spinning around. That way the direction of going in or out would always be the same.