FoonLudum Dare ExplorerLD47 → Looper

Looper

By anguss

View on ldjam.com

CategoryRankScoreCount
Overall11423.2621
Fun9953.1821
Innovation11473.0022
Theme7613.6521
Graphics13672.7621
Mood9453.2520

Comments

pixel-maniacs 2020-10-04 15:32

Cool concept and game! We're doing a raffle, who gets more than 92 points in this game (my record) gets a free shirt :) Just send us a screenshot of your highscore via pm :)

botskills101 2020-10-04 21:51

hard

gilad-bar-ilan 2020-10-05 08:36

Nice idea for the game!

evogengames 2020-10-05 08:43

* I couldn't turn the sound back on after turning it off * the game was too slow at the start * When the speed was there it was pretty fun but I think it would have been better with continuous movement instead of discrete.

Still enjoyed it! Thank you for the game :smile:

thegamerasd 2020-10-05 16:46

Nice idea! I like how you could also use the A and D keys to move.

oulsen 2020-10-05 20:35

Cool idea and it works good! only issue I had and it could be a personal problem, but i feel like the controls should be inverted haha. Overall good job!

sieghart 2020-10-06 01:35

Nice concept, fun to play Good job!

vadzim 2020-10-06 09:21

Nice Hyper-casual game. My high score is 75

dyguests 2020-10-06 14:45

I always don’t know if I should press left or right. Very simple game, but also very test operation.

elemel 2020-10-18 17:16

Good and difficult game concept, but I kept mixing up the tracks. Music was great, how come there's no way to rate audio?

kack3y 2020-10-18 17:47

Nice audio and good concept just I didn't understood this sentence "Can You Get To All 4 Stages?" ^^

Liked this entry ;)

thebooksnail 2020-10-18 20:47

My first play score was 79 and then I ended up not being able to beat that :laughing: I love that there's difficulty settings! I would like to see this game with the graphics fleshed out. I would also be interested in seeing how it played with 3 "lives".

rhoka 2020-10-18 20:50

Nice little casual game. Could easily be a little mobile game. Nothing much to add that hasn't been said. Like others I was often confused by which button to press to go in/out. Could possibly be solved by the player being static on the left or right of the loop and the obstacles spinning around. That way the direction of going in or out would always be the same.