Star-Crossed by TitoMakaniJr 2017-05-19T09:06:03Z
- The lack of sound hurt the experience imho. The game could feel way more dynamic with a few sound effects. - having the player perform a precise double-jump + wall-jump + air control as a first challenge is a TERRIBLE first experience. The green platform is small and hard to reach when you are not used to the controls, and once you hit it, there is no way to know you can perform a wall-jump. The player is left with the impression that the jump is simply not possible. I suspect you lost quiet a few of your player there, and it will cost you a few bad ratings - the following challenges were way easier. - I never had to use the sprint button, and as far as I can tell, sprinting doesn't affect the jump behavior (although I admit I didn't finish the game, horizontal velocity might be required later on). As a rule of thumb, if you have a control that doesn't affect gameplay or a button that players will constently press (like a button to shoot in a shoot'em up), you should remove it.
I would say that the game has solid mechanics, but lacks polish and has a terrible difficulty curve