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TVScape
TVScape
By esiringame
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 324 | 3.73 | | |
| Innovation | 611 | 2.87 | | |
| Overall | 878 | 2.73 | | |
| Fun | 1008 | 1.93 | | |
| Coolness | 2217 | 17 | | |
Comments
basically it easly buged, the numbers can be pressed constantly to destroy all enemies. It becomes imposible to play with half the screen, it should show me something or giveme some kind of clue of what a hell im doing, plus the movement is hard to master... An other bug is that colour switches don't move.
what i like: the theme, the idea and music :D it was very innovative game for platformers.
zi
2014-12-10 06:51
Interesting take on the theme, and quite innovative. Loved the Wilhelm scream, hahaha. It was really... weird, though. Basically everything kingpirux said: Hard to see what you're doing with the screen broken. I could not for the life of me get the last hammer. And the teleports combined with the sonic blasts are really, really frustrating, especially when you're blind.
newt_
2014-12-10 23:57
Really nice idea, a shame it's somewhat buggy. :/ For anyone else who had screen size problems, I changed the screen size to 1280x720 and it worked fine.
Fun little jumper.
cmweiss
2014-12-13 20:17
Interesting idea but hard to play. It looked like there was part of the UI that was designed to tell me what colors I had toggled on and off, but it wasn't responding (which made things a bit confusing).
01rafael
2014-12-14 20:29
Evil music!)))
Music waves is gonna kill me ;)
It's really hard to figure out what's going on in this game.. I couldn't really figure out how to do any of the button things (pushing 1, 2 and 3 didn't do anything, and clicking on the buttons and bars didn't do anything either).
dexyne
2014-12-15 23:37
Some ideas interesting and the theme was respected but a bit hard to play when the screen is broken.
Interesting idea, but it was undermined by the execution in both design and implementation. The biggest is the broken screen making the game impossible to play. A shatter or crack sprite over the screen could have left enough visible to make it playable without rendering that quadrant unusable.
Toggling colors and sound didn't have enough feedback. While the UI updating would have been nice, I suggest you take it a logical step further and actually remove those color channels from the sprites on the screen. That way if you turn off Blue, everything on screen would be a shade of Red, Green or Yellow. Turn off Red and Blue and you have a monochrome green. Turn off all colors and you have a gray scale. Turn off sound, and no music plays, only a quiet wail of the ghost. This would reenforce that you are manipulating the TV. There also should be a drawback to removing all the color, such as color based puzzles or items that can only be solved if that color is on and those enemies are present.
Like I said, neat idea, but needs a lot of work.