fireslash 2011-08-24 21:15
Controls get annoying when trying to move at higher speeds. Also somewhat disorienting when going fast since the grid moves so far per step. Cute idea using ASCII.
Foon → Ludum Dare Explorer → LD21 → Ascii Maze
By summaky
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 56 | ||
| Community | 289 | 2.29 | ||
| Audio | 371 | 1.00 | ||
| Graphics | 395 | 2.08 | ||
| Theme | 396 | 2.35 | ||
| Humor | 411 | 1.31 | ||
| Overall | 452 | 2.00 | ||
| Fun | 459 | 1.65 | ||
| Innovation | 480 | 1.56 |
Controls get annoying when trying to move at higher speeds. Also somewhat disorienting when going fast since the grid moves so far per step. Cute idea using ASCII.
Nice little game. I checked out your source code (as you mentioned) and it's kind of amazing. 3500 lines, with a bibliography at the end..!!! We need a technical category for people like you.
Great coding style--I gave you a high community score for your commenting, sourcecode, etc. I like the ASCII art character (is it a penguin?). One nice feature to add might be to mark your path with a trail of dots. That way when you backtrack you can see where you've been. Maybe you want the game to be super hard, but it would make it a lot easier to play, especially since you can't see most of the maze most of the time. Anyway, fun idea. Incidentally, do you play a lot of roguelikes? I wrote a labyrinth generator for Angband, so happy to see other people in LD using libtcod and generating ASCII mazes :)
This reminds me of my very first game ever! :D
Good use of ascii. The game itself lacks some additional features. Gets boring quite fast.
Your source is amazingly well structured.
big fan of the ascii! incredibly simple game though, however your code seems to be something amazing so who knows.