wompus 2011-12-19 03:06
Fun game, it has a good feeling to it. But I couldn't find out how to use the letters against the enemies. I tried jumping on them or pressing space when nearby, but nothing seemed to work :(
Foon → Ludum Dare Explorer → LD22 → Alone With Your Thoughts
By 3ndo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 217 | 2.79 | ||
| Coolness | 483 | 26 | ||
| Humor | 545 | 1.33 | ||
| Overall | 572 | 2.14 | ||
| Audio | 594 | 1.00 | ||
| Fun | 611 | 1.64 | ||
| Mood | 624 | 1.45 | ||
| Graphics | 627 | 1.79 | ||
| Theme | 691 | 1.40 |
Fun game, it has a good feeling to it. But I couldn't find out how to use the letters against the enemies. I tried jumping on them or pressing space when nearby, but nothing seemed to work :(
The jumping was a little spastic at times and I couldnt figure out how to use letters on enemies, I just avoided them for most of the time. Is there an end?
I keep hitting my had on platforms right above making jumps rather difficult
Thanks guys. I've updated the instructions with a controls section.
This is a pretty cool concept for a game. With a bit of polish it could be really solid. As you've mentioned some more visual feedback would help. The platforming is a bit wonky as well. One simple fix would be to have the jump key work on key release rather than press. It seems like it's impossible to get to the highest platforms on the level?
I like your original concept, too bad the scope was so big :P I think if you highlighted the letters the player had in enemy's trigger word rather than having to check the alphabet at the top of the screen it would have been a lot clearer what had to be done. Oh and Scrabble scoring sounds cool, but maybe that's the Scrabble fan in me talking.
Although the original concept sounds good, this implementation doesn't make it justice. The platforms are located in such a way that every time I try to jump I hit my head, making it harder that it should, in my opinion. Also, I tried to use the letters on the enemies, but there was no visible effect. It is also rather difficult to see the theme in this game.
The concept is somewhat innovative. As you said, there wasn't enough visual feedback, and as has been said, the jumps and collisions are kind of frustrating. I am wondering if I've missed a wallkick or double jump mechanism, because it's easy to get stuck and screw yourself.
Points for fun, and points for innovation. Quite unique, just annoying in the collisions department.
A pity that it's not finished. Looks good so far.