FoonLudum Dare ExplorerLD25 → StickThief

StickThief

By zaxuhe

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CategoryRankScoreCount
Audio2422.79
Innovation2603.09
Humor2722.81
Mood2772.95
Theme2793.42
Overall3533.00
Fun3722.83
Graphics4812.67
Coolness74246

Comments

mrevilguy 2012-12-17 04:46

I love the epic sounding music for such a simple task as stealing chairs and furniture! Strangely interesting idea.

dan-jeffrey 2012-12-17 04:49

Controls need work

crowbeak 2012-12-17 04:51

I like the music, but felt it didn't fit the game very well. You have a solid concept for a game here, but the level designs could use some work. If the people occasionally turned or something, it would add more excitement to the game. Overall, it's a solid entry. :D

jahlgren 2012-12-17 16:15

It was ok. I think it would have been more fun with non isometric view (for better understanding where the guy would move) or point and click to move.

bach 2012-12-18 00:26

Quite a nice idea. I loved how you just steal everything :) Wish there would have been a bit more polish overall - controls & graphics felt a bit rushed. That being said, still enjoyed playing it!

rhy3756547 2012-12-18 00:32

I absolutely love that you steal their whole house part by part and they don't even react.

suve 2012-12-18 00:33

Hey, nice job! I liked the music and the graphics. The controls could use some work (like being able to hold keys) and people would be more of a challenge if they had some patrol routes, instead of just walking from side to side - but it's quite enjoyable overall.

h-attila 2012-12-19 20:46

Good idea. The music didn't fit the game very well, and it could've used some kind of notification when the timeout for stealing stuff is over.

retrac 2012-12-21 03:34

The game concept and the music were good, although the controls and movement were a little difficult to get used. I definitely think the option to use a mouse would have helped. Well done!

cabral 2012-12-21 21:42

It's original, but there's something that doesn't feel right about it. I think it's that I could get used to control an isometric character with the arrows in such short time, plus the delay between each move in a game in which you have to be fast. There's a couple of things I'd like to point out:

- I can't stress this enough: if you game uses a keyboard, SO SHOULD BE MENU. Don't mix them up, it's unprofessional, annoying and a barrier to the player's learning. If the game requires you to click "Start" with the cursor, the first thing the player will try is to move the character with cursor.
- The game should have some instructions.
- Don't make the player return to the menu screen between each level. This is especially bothersome because of the inconsistent input methods I mentioned above.
- The music was sort of annoying, but good job on adding a "mute" option. IMO, sound effects should be prioritized over music, because they have a smaller chance of being irritating, are easier to make and provide feedback rather than being static background.
- You misspelled "Thief" in the title screen :P Remember that you're allowed to fix typos after the deadline.

Good job over all, though I wish the controls didn't feel so sticky. Again, I can't put my finger on how you'd go about fixing this, because the game's design seems fine.

neonlare 2013-01-06 05:02

For stealing such basic amenities, the music was very, very inspiring. Awe-Inspiring. Oh, the game was a hoot as well :D.