mrevilguy 2012-12-17 04:46
I love the epic sounding music for such a simple task as stealing chairs and furniture! Strangely interesting idea.
Foon → Ludum Dare Explorer → LD25 → StickThief
By zaxuhe
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 242 | 2.79 | ||
| Innovation | 260 | 3.09 | ||
| Humor | 272 | 2.81 | ||
| Mood | 277 | 2.95 | ||
| Theme | 279 | 3.42 | ||
| Overall | 353 | 3.00 | ||
| Fun | 372 | 2.83 | ||
| Graphics | 481 | 2.67 | ||
| Coolness | 742 | 46 |
I love the epic sounding music for such a simple task as stealing chairs and furniture! Strangely interesting idea.
Controls need work
I like the music, but felt it didn't fit the game very well. You have a solid concept for a game here, but the level designs could use some work. If the people occasionally turned or something, it would add more excitement to the game. Overall, it's a solid entry. :D
It was ok. I think it would have been more fun with non isometric view (for better understanding where the guy would move) or point and click to move.
Quite a nice idea. I loved how you just steal everything :) Wish there would have been a bit more polish overall - controls & graphics felt a bit rushed. That being said, still enjoyed playing it!
I absolutely love that you steal their whole house part by part and they don't even react.
Hey, nice job! I liked the music and the graphics. The controls could use some work (like being able to hold keys) and people would be more of a challenge if they had some patrol routes, instead of just walking from side to side - but it's quite enjoyable overall.
Good idea. The music didn't fit the game very well, and it could've used some kind of notification when the timeout for stealing stuff is over.
The game concept and the music were good, although the controls and movement were a little difficult to get used. I definitely think the option to use a mouse would have helped. Well done!
It's original, but there's something that doesn't feel right about it. I think it's that I could get used to control an isometric character with the arrows in such short time, plus the delay between each move in a game in which you have to be fast. There's a couple of things I'd like to point out:
- I can't stress this enough: if you game uses a keyboard, SO SHOULD BE MENU. Don't mix them up, it's unprofessional, annoying and a barrier to the player's learning. If the game requires you to click "Start" with the cursor, the first thing the player will try is to move the character with cursor.
- The game should have some instructions.
- Don't make the player return to the menu screen between each level. This is especially bothersome because of the inconsistent input methods I mentioned above.
- The music was sort of annoying, but good job on adding a "mute" option. IMO, sound effects should be prioritized over music, because they have a smaller chance of being irritating, are easier to make and provide feedback rather than being static background.
- You misspelled "Thief" in the title screen :P Remember that you're allowed to fix typos after the deadline.
Good job over all, though I wish the controls didn't feel so sticky. Again, I can't put my finger on how you'd go about fixing this, because the game's design seems fine.
For stealing such basic amenities, the music was very, very inspiring. Awe-Inspiring. Oh, the game was a hoot as well :D.